game dev
by Roy Yuen
A pro-grade game development toolkit for Godot 4, Phaser 3, and ECS architectures from prototype to Steam publishing.
New: Skill bounties are live. Post a request, fund the bounty, and creators compete for 7 days to build it -> See open bounties
THE AGENSI STORE
8 skills found
by Roy Yuen
A pro-grade game development toolkit for Godot 4, Phaser 3, and ECS architectures from prototype to Steam publishing.
by Kevin Cline
Transform text or images into high-quality GLB 3D models using NVIDIA TRELLIS NIM.
by Joker
4 game type routing, engine matrix (Cocos/Laya/Canvas), 4MB optimization, monetization (ad/IAP), publishing.
by Nex AI
Hybrid GLB/Procedural character system for Three.js with Draco compression, asset caching, and a selection UI.
Transform any game idea into a production-ready game design blueprint with gameplay mechanics, feature planning, art direction, monetization strategy, asset planning, and MVP roadmap.
by Timoranjes
Write and audit production-ready Godot 4 GDScript using modern composition and typed patterns.
Review an AI-generated code diff for the failure modes coding agents actually have — claimed-done-but-not-done, gamed or weakened tests, stubs passed off as complete, silent scope creep, hallucinated APIs, and security regressions. Returns an APPROVE or REQUEST CHANGES verdict with a completion check and severity-ranked fixes.
by Nex AI
A complete Three.js parkour system with animated platforms, checkpoint management, and progression gating.