Works with the AI tools you already use

    CClaude CodeCCursorCCodex CLIGGitHub CopilotGGemini CLIVVS CodeWWindsurfMManus+14 more

    Nex Parkour Rooms System

    by Nex AI

    1

    A complete Three.js parkour system with animated platforms, checkpoint management, and progression gating.

    Secure checkout via Stripe

    0 installsSecurity scanned

    See it in action

    You say

    Add a 3-room parkour gate to my Three.js scene. I need checkpoints, moving platforms, and a portal that unlocks the main room when they finish the 'The Ascent' level.

    Your agent does

    Generated ParkourRooms.ts with 'THE GRID', 'THE GAUNTLET', and 'THE ASCENT' layouts. ParkourManager.ts now handles respawns at Y=-5. Call updateParkourPlatforms(delta) in your loop. Use manager.onComplete to trigger your portal animation and server sync.

    What you get

    Create an onboarding parkour gate for a multiplayer 3D room.Deploy moving and disappearing platform clusters with collision detection.Implement a checkpoint and respawn system with void-death logic.Build a runtime platform placement tool for level design.

    About this skill

    The problem

    Building 3D platformers in Three.js often results in messy collision logic, unreliable respawn states, and players bypassing challenges. Implementing animated platforms that sync with game state and server persistence is time-consuming to get right from scratch.

    What it does

    • Generates a multi-room parkour system with static, moving, disappearing, and rotating platforms.
    • Provides a runtime manager for checkpoint tracking, death/respawn cycles, and void detection.
    • Includes a dynamic build system to place, move, or delete platforms at runtime.
    • Manages entrance gates and portals to prevent players from entering main areas before completion.
    • Handles server-side completion sync via a standardized messaging contract.

    Frameworks & tools

    Three.js, WebGL, and TypeScript. Works with multiplayer frameworks like Colyseus via the server sync module.

    Why this beats prompting it yourself

    This skill provides a production-hardened state machine for death and respawn cycles that won't leak DOM nodes or corrupt player state. It ensures collision boxes are correctly mapped to scene.userData and enforces forward-only checkpoint logic that prevents common progression exploits.

    Use cases

    • Creating an initiation gate or onboarding challenge for a VR or 3D room.
    • Adding high-difficulty jump puzzles with specific checkpoint requirements.
    • Building a runtime level editor for platformer mini-games.
    • Implementing escalating difficulty rooms with custom labels and dimensions.

    Known limitations

    This system provides the parkour logic and geometry but does not include the player controller. You must provide your own FPS or third-person controls and hook them into the manager teleport function.

    How to install

    Drop the file into your AI Agent. Works with Claude, Cursor, ChatGPT, and 20+ more.

    Reviews

    No reviews yet

    Be one of the first to try it. Every listed skill passes our trust checks below.

    Security scanned

    Passed our 8-point scan before listing

    Fresh listing

    Recently published to Agensi

    30-day refund

    Not a fit? Get your money back

    Trust & safety

    Security scanned

    Verified clean today

    Listedtoday

    Creator

    Nex AI
    Nex AI

    300 skills on Agensi

    Founder of Nex AI. I build production-grade Claude Skills from systems that actually run: multi-tenant SaaS, Telegram agents, Raspberry Pi infrastructure, 3D multiplayer rooms. Every skill ships battle-tested patterns, not theory. 33+ open source skills published, commercial catalog growing.

    Frequently Asked Questions

    Popular in Web & App UI Design