nex-glb-character-system
by Nex AI
Hybrid GLB/Procedural character system for Three.js with Draco compression, asset caching, and a selection UI.
- Create a 5-character selection grid with keyboard support
- Load compressed GLB models with automated Draco decompression
- Implement an asset cache that prevents redundant network requests
$9
· or 45 creditsSecure checkout via Stripe
Included in download
- Create a 5-character selection grid with keyboard support
- Load compressed GLB models with automated Draco decompression
- terminal automation included
Sample input
Add a character selection screen to my Three.js game with support for GLB avatars and Draco compression.
Sample output
I've generated the Nex GLB Character System:
AssetLoader.ts: Singleton with Draco support and asset caching.CharacterSelect.ts: Accessible grid UI with procedural fallbacks.character-defs.ts: Schema for "Neo", "Poppy", and "Knight".
Ready to drop into /client.
nex-glb-character-system
by Nex AI
Hybrid GLB/Procedural character system for Three.js with Draco compression, asset caching, and a selection UI.
$9
· or 45 creditsSecure checkout via Stripe
Included in download
- Create a 5-character selection grid with keyboard support
- Load compressed GLB models with automated Draco decompression
- terminal automation included
- Instant install
Sample input
Add a character selection screen to my Three.js game with support for GLB avatars and Draco compression.
Sample output
I've generated the Nex GLB Character System:
AssetLoader.ts: Singleton with Draco support and asset caching.CharacterSelect.ts: Accessible grid UI with procedural fallbacks.character-defs.ts: Schema for "Neo", "Poppy", and "Knight".
Ready to drop into /client.
About This Skill
Comprehensive 3D Character Management
The Nex GLB Character System is a production-hardened solution for handling avatars in Three.js applications. It bridges the gap between hand-crafted procedural geometry and high-fidelity GLB models, ensuring your 3D app remains functional even if assets fail to load or haven't been created yet.
What it does
- Hybrid Character UI: A keyboard-accessible grid selection system that resolves choices to a CharacterDef schema.
- Smart Asset Loading: An AssetLoader singleton featuring built-in Draco decompression (v1.5.7) and a robust per-URL cache.
- Resilient Placements: Uses a "clone-on-demand" pattern to prevent scene-graph conflicts and implements a placeholder-on-failure mode to ensure one broken model doesn't crash your entire multiplayer scene.
- Procedural Fallback: Automatically generates colored procedural meshes if a GLB path is missing or the network request fails.
Why developers choose this
Unlike basic loaders, this system handles the edge cases of 3D development: it manages memory by caching models while providing fresh clones for every instance, supports preloading for smooth transitions, and includes a ready-to-use UI that works with both mouse and keyboard. It's designed specifically for developers building multiplayer games, social VR, or 3D configurators who need a reliable, "fail-safe" loading pipeline.
Use Cases
- Create a 5-character selection grid with keyboard support
- Load compressed GLB models with automated Draco decompression
- Implement an asset cache that prevents redundant network requests
- Ensure 3D scenes load successfully using procedural fallbacks for missing assets
How to Install
mkdir -p ~/.claude/skills && curl -sL https://www.agensi.io/api/install/nex-glb-character-system -o /tmp/nex-glb-character-system.zip && unzip -o /tmp/nex-glb-character-system.zip -d ~/.claude/skills && rm /tmp/nex-glb-character-system.zipFree skills install directly. Paid skills require purchase - use the download button above after buying.
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Creator
Founder of Nex AI. I build production-grade Claude Skills from systems that actually run: multi-tenant SaaS, Telegram agents, Raspberry Pi infrastructure, 3D multiplayer rooms. Every skill ships battle-tested patterns, not theory. 33+ open source skills published, commercial catalog growing.
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