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Nex Glb Character System
Hybrid GLB/Procedural character system for Three.js with Draco compression, asset caching, and a selection UI.
$9
nex-glb-character-system
Example session with this skill installed
Add a character selection screen to my Three.js game with support for GLB avatars and Draco compression.
- Read your context and instructions
- Compiled the nex-glb-character-system
I've generated the Nex GLB Character System:
AssetLoader.ts: Singleton with Draco support and asset caching.CharacterSelect.ts: Accessible grid UI with procedural fallbacks.character-defs.ts: Schema for "Neo", "Poppy", and "Knight".
Ready to drop into /client.
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About this skill
Comprehensive 3D Character Management
The Nex GLB Character System is a production-hardened solution for handling avatars in Three.js applications. It bridges the gap between hand-crafted procedural geometry and high-fidelity GLB models, ensuring your 3D app remains functional even if assets fail to load or haven't been created yet.
What it does
- Hybrid Character UI: A keyboard-accessible grid selection system that resolves choices to a CharacterDef schema.
- Smart Asset Loading: An AssetLoader singleton featuring built-in Draco decompression (v1.5.7) and a robust per-URL cache.
- Resilient Placements: Uses a "clone-on-demand" pattern to prevent scene-graph conflicts and implements a placeholder-on-failure mode to ensure one broken model doesn't crash your entire multiplayer scene.
- Procedural Fallback: Automatically generates colored procedural meshes if a GLB path is missing or the network request fails.
Why developers choose this
Unlike basic loaders, this system handles the edge cases of 3D development: it manages memory by caching models while providing fresh clones for every instance, supports preloading for smooth transitions, and includes a ready-to-use UI that works with both mouse and keyboard. It's designed specifically for developers building multiplayer games, social VR, or 3D configurators who need a reliable, "fail-safe" loading pipeline.
Built by Nex AI. More skills and info at nex-ai.be and slopsome.com.
Find more skills like this on the Claude Skills Marketplace, the Codex Skills Marketplace and the Gemini Skills Marketplace, or browse Claude Skills for Game Development.
- Not designed for React Three Fiber (R3F) hooks.
- Lacks SkeletonUtils integration for complex SkinnedMesh instancing.
- DOM-based selection UI requires manual styling integration.
How to use
- 1
Connect your agent to the Agensi MCP
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- 2
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- 3
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- Software
- gltf-transform
Node.js