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    Nex Glb Character System

    6

    Hybrid GLB/Procedural character system for Three.js with Draco compression, asset caching, and a selection UI.

    $9

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    nex-glb-character-system

    nex-glb-character-system

    Example session with this skill installed

    Add a character selection screen to my Three.js game with support for GLB avatars and Draco compression.

    • Read your context and instructions
    • Compiled the nex-glb-character-system

    I've generated the Nex GLB Character System:

    • AssetLoader.ts: Singleton with Draco support and asset caching.
    • CharacterSelect.ts: Accessible grid UI with procedural fallbacks.
    • character-defs.ts: Schema for "Neo", "Poppy", and "Knight".

    Ready to drop into /client.

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    About this skill

    Comprehensive 3D Character Management

    The Nex GLB Character System is a production-hardened solution for handling avatars in Three.js applications. It bridges the gap between hand-crafted procedural geometry and high-fidelity GLB models, ensuring your 3D app remains functional even if assets fail to load or haven't been created yet.

    What it does

    • Hybrid Character UI: A keyboard-accessible grid selection system that resolves choices to a CharacterDef schema.
    • Smart Asset Loading: An AssetLoader singleton featuring built-in Draco decompression (v1.5.7) and a robust per-URL cache.
    • Resilient Placements: Uses a "clone-on-demand" pattern to prevent scene-graph conflicts and implements a placeholder-on-failure mode to ensure one broken model doesn't crash your entire multiplayer scene.
    • Procedural Fallback: Automatically generates colored procedural meshes if a GLB path is missing or the network request fails.

    Why developers choose this

    Unlike basic loaders, this system handles the edge cases of 3D development: it manages memory by caching models while providing fresh clones for every instance, supports preloading for smooth transitions, and includes a ready-to-use UI that works with both mouse and keyboard. It's designed specifically for developers building multiplayer games, social VR, or 3D configurators who need a reliable, "fail-safe" loading pipeline.

    Built by Nex AI. More skills and info at nex-ai.be and slopsome.com.

    Find more skills like this on the Claude Skills Marketplace, the Codex Skills Marketplace and the Gemini Skills Marketplace, or browse Claude Skills for Game Development.

    • Not designed for React Three Fiber (R3F) hooks.
    • Lacks SkeletonUtils integration for complex SkinnedMesh instancing.
    • DOM-based selection UI requires manual styling integration.

    How to use

    1. 1

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    3. 3

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    5 uses

    Times used to date

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    Security scan passed 3 months ago

    Software
    gltf-transformNode.js

    Permissions

    Terminal / Shell
    Listed5 months ago
    Updated24 days ago

    What's inside

    Frequently Asked Questions

    The system provides a fail-safe pipeline for Three.js characters, using a hybrid approach that automatically swaps missing or broken GLB models with procedural placeholders to ensure your 3D scene never crashes due to asset errors.

    This skill is designed for web-based 3D applications using Three.js and is compatible with any AI agent or framework capable of executing JavaScript/TypeScript and managing canvas-based rendering.

    Yes, it includes a pre-configured AssetLoader singleton with Draco v1.5.7 decompression and a robust caching layer to minimize network overhead and ensure smooth, performant model loading.

    The purchase includes the core character management logic, the keyboard-accessible selection UI components, a specialized GLB asset loader, and the procedural mesh fallback system.

    The selection UI is a production-ready, grid-based interface that resolves user choices into a unified CharacterDef schema, making it easy to pass character configurations between your UI and the 3D scene.

    New in Game Development