pau valls

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    I build skills for game masters. Not prompts — working tools. Each one encodes a method rather than a vibe. A canon file that stays law across a whole campaign, so a dead NPC stays dead in chapter 6. A chapter format a stranger could run tonight without asking you a single question. Monster maths that lands inside the challenge-rating band instead of guessing and hoping. Everything I ship runs on plain file tools: no server, no API key, no network. It behaves the same in Claude Code, Cursor, Codex CLI and OpenCode. The skills compose — the campaign architect writes the skeleton, and the chapter, monster, NPC and encounter skills fill it in — because they all read and write the same campaign folder.

    7 skills
    0 downloads
    Joined Oct 2026

    Skills by pau valls (7)

    Campaign Architect

    by pau valls

    $39

    Turns a one-line idea into a complete playable campaign: canon bible, chapters, NPCs, monsters, quests, all linked.

    1
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    Live DM

    by pau valls

    $29

    A dungeon master that narrates, rules consistently, hides information, and never breaks your canon.

    1
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    Encounter Builder

    by pau valls

    $19

    Builds encounters that fit the budget: adjusted XP, terrain, alternate resolutions, and treasure that matches.

    1
    0

    NPC Forge

    by pau valls

    $19

    Builds NPCs with a voice, three secrets, and hooks that connect to your plot instead of floating free.

    1
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    Chapter Writer

    by pau valls

    $29

    Writes adventure chapters at published fidelity: boxed text, areas with read-aloud text, DM sidebars, random tables, and a clean handoff.

    1
    0

    Monster Forge

    by pau valls

    $24

    Designs monsters that survive contact with the table, with challenge-rating math and stat-block audits against the core tables.

    1
    0

    Session Zero Kit

    by pau valls

    Free

    Runs a real session zero: tone, safety tools, party ties, and a campaign promise you can hold players to.

    1
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