nvidia 3d gen
by Kevin Cline
Transform text or images into high-quality GLB 3D models using NVIDIA TRELLIS NIM.
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Skills for designing and building games: game logic, 2D and 3D engines, level design, game assets, and playable prototypes in Unity, Godot, Three.js and more.
148 live game development skills for Kiro.
by Kevin Cline
Transform text or images into high-quality GLB 3D models using NVIDIA TRELLIS NIM.
Professional IGDB v4 API specialist for advanced game data fetching, Apicalypse queries, and image URL construction.
Connect your agent to the Steam Web API to fetch player data, game libraries, and achievement statistics.
by Roy Yuen
A pro-grade game development toolkit for Godot 4, Phaser 3, and ECS architectures from prototype to Steam publishing.
Transform any game idea into a production-ready game design blueprint with gameplay mechanics, feature planning, art direction, monetization strategy, asset planning, and MVP roadmap.
by Nex AI
Transform any website into a sci-fi game HUD with scanlines, corner brackets, and neon glitch effects.
by Nex AI
Hybrid GLB/Procedural character system for Three.js with Draco compression, asset caching, and a selection UI.
by Nex AI
Generate a production-ready 3D virtual office for AI agents using Next.js and React Three Fiber.
by Timoranjes
You ask your AI agent to write a player controller for your Godot 4 game.
Automates the design of custom, hosted trivia games for parties, teams, and families.
by Nex AI
Build and deploy a no-build, walkable 3D Three.js portfolio with interactive iframe stations and droid movement.
Engineer differentiated, production-ready mini-game blueprints for HTML5 and mobile games using fantasy-first design, unique mechanics, scalable content systems, and professional game-product validation.
Transform game ideas into production-ready game blueprints, GDDs, gameplay systems, UX flows, and development plans.
by MasterKey
Turn your AI coding agent into an autonomous Unreal Engine 5 developer.
Transform simple kids game ideas into production-ready game blueprints with gameplay, world design, progression, and MVP planning.
Transforms rough game concepts into structured, production-ready game designs with core loops, mechanics, progression, UX, content structure, MVP scope, and quality audits.
Diagnoses game design problems, identifies root causes, and prescribes prioritized redesign solutions for stronger gameplay, UX, progression, differentiation, and player experience.
Turn rough game ideas into structured, production-ready pre-production blueprints covering gameplay, world, characters, visual direction, UX, story, assets, and implementation planning.
by Edric Vale
Use to host modded Minecraft servers from CurseForge or Modrinth modpacks: install the server jar, set up the modpack, tune config, add plugins, schedule backup
by Nex AI
A complete Three.js parkour system with animated platforms, checkpoint management, and progression gating.
Godot Game Dev Studio is a portable multi-agent skill library for Godot 4.7+ game development
by nowrich
Turn character concepts into production-ready design sheets, mascot presentations, and consistent image prompts.
by Tablewright
Diagnoses and fixes the seven specific ways rulebooks confuse players, then rewrites to match. Board games, wargames, TTRPGs.
by Edric Vale
Play, blend, and optimize Three.js animations — GLB clips, skeletal rigs, morphs, and procedural motion — without the usual mixer pitfalls.
Each skill on this page is a SKILL.md file built for game development work and confirmed to run in Kiro. Connect your agent through MCP and Kiro follows the workflow the creator encoded instead of improvising from a short prompt.
Listings are ranked by installs, upvotes and reviews, so what surfaces first is what other Kiro users actually keep. Free and paid skills compete on the same page, and every listing shows its security scan result before you use a skill.
Learn how it works: Best Kiro skills in 2026 and What is SKILL.md?.
These are the jobs creators are actually shipping skills for in this category. Each one encodes a full workflow, so Kiro follows the same method every time instead of improvising from a one-line prompt.
Start with the outcome, not the label. Open the listing and read the SKILL.md preview: a good game development skill states exactly what it does, what it needs from you, and what it deliberately refuses to do. Vague descriptions usually mean vague output.
Then check three things: the install count and reviews (other Kiro users voting with their setup), whether the creator ships updates, and whether the skill is universal SKILL.md or agent-specific. Free skills are a fine way to test a creator's style before buying their paid work.
Related categories for Kiro: Frontend & Web Apps, Image & Video and Branding & Design.
Every paid creator is verified before they can sell, so skills come from practitioners, not scraped prompt packs.
Each version is scanned for prompt injection, credential exfiltration and destructive commands before it goes live.
Some skills are free, but most are paid. Paid skills show the price upfront and include future updates from the creator.
Unzip into ~/.kiro/skills/ and start a new session. No plugin store, no build step.
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