game dev
by Roy Yuen
A pro-grade game development toolkit for Godot 4, Phaser 3, and ECS architectures from prototype to Steam publishing.
New: USDC payouts with Zoneless. Creators get paid in USDC on Solana -> Set up payouts
THE AGENSI STORE
8 skills found
by Roy Yuen
A pro-grade game development toolkit for Godot 4, Phaser 3, and ECS architectures from prototype to Steam publishing.
Transform fragile AI prototypes into resilient, enterprise-ready production agents with professional hardening tools.
by Nex AI
Hardens and prepares AI-generated prototypes (Bolt, Lovable, v0) for secure production deployment.
Builds and documents the smallest possible POC or prototype to validate requirements before development starts. Part of the Gnosis Technology Product Suite
by Shandra
Transforms Figma designs, screenshots, wireframes, prototypes, or written UI descriptions into precise frontend implementation specifications covering layout, spacing, typography, design tokens, components, responsive behavior, interaction states, animations, accessibility, assets, developer notes, QA criteria, and implementation risks.
Transform simple kids game ideas into production-ready game blueprints with gameplay, world design, progression, and MVP planning.
by Shandra
Performs senior-level UI/UX audits on screenshots, mockups, prototypes, product screens, dashboards, forms, websites, and mobile interfaces. It evaluates layout, spacing, typography, hierarchy, contrast, navigation, affordances, discoverability, consistency, component states, responsive behavior, accessibility, cognitive load, and UX friction, then converts findings into concrete redesign specifications, before/after direction, component changes, mobile rules, priority levels, and validation plans instead of generic design feedback.
by TopAgent
Build throwaway single-file HTML mockups to compare design directions before committing. Generate two or three self-contained variants on contrasting axes, scre