Works with the AI tools you already use
Nex Realtime 3d Room
by Nex AI
Builds a multiplayer Three.js room with Colyseus state sync, player avatars, movement interpolation and a shared screen surface.
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See it in action
You say
Create a multiplayer 3D room using Three.js and Colyseus with player avatars and a shared state for 20 users.
Your agent does
Generating VRRoom.ts (server logic), VRRoomSchema.ts (state sync), RoomScene.ts (Three.js setup), and Multiplayer.ts (interpolation). I am including a SQLite persistence layer for saved object positions. Run npm install colyseus three better-sqlite3 to start.
What you get
About this skill
What it does
- Sets up the Colyseus room schema with player state, join and leave handling and authoritative server ticks.
- Adds client-side interpolation so other players move smoothly instead of teleporting.
- Ships an avatar layer that works with GLB models or procedural meshes.
- Includes a shared screen surface so a room can display the same content to everyone.
Use cases
- A multiplayer 3D space for a portfolio, showroom or event
- A Discord Activity that needs synced state between players
- A shared watch or presentation room inside a 3D world
- A starting point for a small browser game
Known limitations
Three.js and Colyseus specific. It handles state sync and presence, not voice chat, matchmaking at scale or anti-cheat. You supply the art assets.
How to install
Drop the file into your AI Agent. Works with Claude, Cursor, ChatGPT, and 20+ more.
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Creator
300 skills on Agensi
Founder of Nex AI. I build production-grade Claude Skills from systems that actually run: multi-tenant SaaS, Telegram agents, Raspberry Pi infrastructure, 3D multiplayer rooms. Every skill ships battle-tested patterns, not theory. 33+ open source skills published, commercial catalog growing.
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