BUNDLE Security scanned7 skills

    Feature Adoption & Engagement Toolkit

    Find out why players are not using the feature you built. This 7-skill bundle analyzes motivation, ability, prompts, friction, cognitive load, player perspective, goal immediacy, feature priority, and KPI coverage to expose the real barriers between wanting something and actually doing it. Use it to diagnose weak feature adoption, improve engagement flows, evaluate proposed features, and distinguish a communication problem from a design problem.

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    Works with every agent that reads SKILL.md — Claude Code, Cursor, Codex CLI, Gemini CLI, GitHub Copilot, Windsurf, OpenClaw, and more.

    Stanislav Stankovic
    Created by
    Stanislav Stankovic
    $19.99$35
    Save 43% · $15.01

    One payment, lifetime access. 7 skills unlock instantly in your library.

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    Free updates from the creator

    What's included

    7 skills

    See it in action

    game design fogg behavior audit

    Example session with this skill installed

    Audit our 'Daily Challenge' feature. Players see a red dot on the menu, but only 10% click it. The challenge rewards 50 Gold for winning 3 matches. The button is in the sub-menu under 'Events'.

    • Read your context and instructions
    • Compiled the game design fogg
    • Generated the UI component

    I have analyzed the 'Daily Challenge' flow. The primary issue is a breakdown in the

    Prompt and

    Ability chain, despite moderate Motivation.

    Fogg Behavior Audit: Daily Challenge

    FactorAnalysisRating
    Target BehaviorPlayer enters the Daily Challenge screen and starts a match.-
    Motivation50 Gold is a standard mid-tier reward. Fear of missing out (daily reset) provides a baseline urge, but the reward is not unique enough to overcome significant friction.Medium
    AbilityMajor Bottleneck. Hiding the entry point under a sub-menu ('Events') increases the step count. A "red dot" is a weak, non-descript prompt that adds cognitive load (player must hunt for what it means).Low
    PromptThe prompt is poorly timed and indirect. A red dot on a main menu button does not communicate what is available or why it matters now.Failing

    Failure Diagnosis

    The feature is failing due to

    Prompt Obscurity and

    Ability Friction. Players are prompted at the main menu (high-level context) to dig into a sub-menu for an unspecified reason. The effort to find the challenge exceeds the perceived value of the 50 Gold reward.

    Recommendations

    Improve Ability: Move the Daily Challenge entry to the main HUD or allow one-click access directly from the "Red Dot" notification.
    2.

    Refine Prompt: Replace the generic red dot with a "Daily Challenge" toast or a progress bar (e.g., "0/3 Wins") to make the prompt actionable and clear.
    3.

    Boost Motivation: Add a "First Win of the Day" bonus to the first match of the challenge to spike motivation at the moment of the first prompt.

    Next steps

    • Relocate the challenge access to the primary navigation layer.
    • Implement a dynamic icon that shows challenge progress instead of a static notification dot.
    • Monitor if the click-through rate increases before adjusting the 50 Gold reward value.

    game-design-fogg-behavior-audit.tsx

    TSX · React component

    Generated

    Example file from a real run - the skill writes it into your workspace.

    How to install

    Works the same in every agent - Claude, Cursor, Codex, Copilot and 20+ more.

    ~30 seconds
    1. 1

      Download the ZIP

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    2. 2

      Unzip into your skills folder

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    3. 3

      Ask your agent to use it

      Restart the agent if it was already running. It picks the skill up automatically - no config needed.

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