BUNDLE Security scanned7 skills

    Game Concept Clarity Toolkit

    Turn a messy game idea into a design your team can actually understand and discuss. This 7-skill bundle extracts the core loop, player fantasy, design pillars, target persona, novelty, and intended emotional experience from your concept, then brings them together into a concise one-page design document. Use it to clarify early concepts, expose hidden assumptions, align a team, or explain what your game is really about.

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    Works with every agent that reads SKILL.md — Claude Code, Cursor, Codex CLI, Gemini CLI, GitHub Copilot, Windsurf, OpenClaw, and more.

    Stanislav Stankovic
    Created by
    Stanislav Stankovic
    $19.99$45
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    What's included

    7 skills

    See it in action

    game design core loop extractor

    Example session with this skill installed

    Analyze the core loop for a top-down extraction shooter where players scavenge a haunted city for 'echoes', fight ghosts using light-based gadgets, and trade echoes for gear upgrades.

    • Read your context and instructions
    • Compiled the game design core
    • Generated the UI component

    I have analyzed the mechanics for the haunted city extraction shooter. The design centers on a high-tension resource conversion loop where light serves as both a weapon and a depletable survival resource.

    Game Design Core Loop Extraction

    Extraction Target

    • Top-down extraction shooter (Haunted City / Light-based gadgets)

    Extracted Core Loop

    Scavenge (Risk) -> Confront (Conflict) -> Harvest (Reward) -> Extract (Resolution) -> Upgrade (Growth) -> Re-enter

    Loop Step Breakdown

    StagePlayer ActionGame ResponseRenewed Intent
    InitiateEnter city zoneSpawns ghosts/echoesPressure to find resources before light fades
    ActionUse light gadgets to fightEnemy defeat / Battery drainNeed to finish fight to secure loot
    FeedbackCollect 'Echoes'Visual/Audio soul harvestGreed vs. survival (inventory vs. light)
    ResolutionReach extraction pointGear safety / Meta-progressionSatisfaction of survival

    Loop Drivers

    • Tension: The constant drain of light batteries creates a ticking clock.
    • Fantasy: The "Ghost Hunter" power fantasy vs. the vulnerability of darkness.
    • Reward: Echoes are the only currency for permanent power spikes.

    Loop Breaks and Dead Steps

    The "Trading" Chore: If the trade-in process at the base requires multiple menu layers or walking between distant NPCs, it becomes a dead step that delays the high-tension re-entry.

    Feedback Gap: If light battery drain isn't highly visible, the "reason to continue" feels like a surprise death rather than a strategic choice.

    Design Implications

    1. Strengthen Feedback: Add a flickering light effect as batteries low to increase immediate tension.
    2. Simplify Base: Automate echo-to-gear conversion to get the player back into the city faster.

    Escalate Scarcity: Make light sources rarer as the player carries more echoes to force a choice between greed and safety.

    Minimal Loop Fix

    Tie light battery life directly to Echo count. The more you carry, the faster your light fades. This forces the "Extract" decision to be a mechanical necessity rather than a player whim.

    Next steps

    • Define the specific battery drain rate per Echo stack.
    • Map the "Upgrade" tree to ensure it directly improves light efficiency.
    • Prototype the light-flicker UI feedback.

    game-design-core-loop-extractor.tsx

    TSX · React component

    Generated

    Example file from a real run - the skill writes it into your workspace.

    How to install

    Works the same in every agent - Claude, Cursor, Codex, Copilot and 20+ more.

    ~30 seconds
    1. 1

      Download the ZIP

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    2. 2

      Unzip into your skills folder

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    3. 3

      Ask your agent to use it

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