BUNDLE Security scanned5 skills

    Game Development Starter Pack

    Turn a game idea into a realistic development plan before you start building. This 5-skill bundle helps solo developers and small teams define first steps, stress-test the design, identify missing capabilities, estimate budget needs, and audit a pitch deck. Use it when you have an idea but need to figure out what it actually takes to make, who you need, what could go wrong, and what to do first.

    Works with every agent that reads SKILL.md — Claude Code, Cursor, Codex CLI, Gemini CLI, GitHub Copilot, Windsurf, OpenClaw, and more.

    Stanislav Stankovic
    Created by
    Stanislav Stankovic
    $19.99$42
    Save 52% · $22.01

    One payment, lifetime access. 5 skills unlock instantly in your library.

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    What's included

    5 skills

    See it in action

    design red team audit

    Example session with this skill installed

    Audit this feature: A 'Global Renown' system where players gain points for every action, appearing on a global leaderboard. We want to drive long-term retention and daily active users.

    • Read your context and instructions
    • Compiled the design red team
    • Generated the UI component

    I have audited the 'Global Renown' system. The concept is structurally weak as a retention driver.

    Design Red Team Audit: Global Renown System

    Verdict: Structurally weak
    The system relies on a generic accumulation metric that lacks a specific gameplay loop or meaningful choice. It is likely to be perceived as 'background noise' by casual players and an exhausting treadmill by competitive players, leading to burnout rather than retention.

    Most Credible Failure Modes

    Failure ModeWhy it happensLikely ConsequenceEarly Warning SignsPossible Mitigation
    The 'Rich Get Richer' WallEarly adopters or high-uptime players create an insurmountable lead in the first 72 hours.New or returning players feel it is impossible to compete, ignoring the system entirely.Leaderboard gap between top 1% and top 10% grows exponentially in week 1.Implement seasonal resets or 'velocity' based scoring rather than lifetime totals.
    Incentive CannibalizationPlayers optimize for 'Renown-per-minute' instead of playing the fun parts of the game.High-value, high-effort content is ignored in favor of repetitive, low-effort 'Renown farming.'Player heatmaps show heavy clustering in low-level areas; engagement in diverse modes drops.Weight Renown rewards based on activity difficulty and unique completion bonuses.
    Feedback OpacityGaining points for 'every action' makes the reward feel meaningless and disconnected.The system fails to provide a dopamine hit; players stop noticing the notifications.Survey data shows players cannot explain how they earned their last 1,000 points.Batch notifications; link Renown to specific, high-visibility 'Hero Actions' instead of everything.

    Weak Assumptions

    Assumption: Players find global rankings inherently motivating without tiered rewards. (Status alone rarely drives long-term retention in non-hardcore segments).
    *

    Assumption: The 'Renown' economy won't be exploited by botting or macroing. (If every action counts, the most boring actions will be automated).

    What Would Need To Be True

    For this to succeed, the system must offer tangible power or utility that does not break the game balance, and it must include catch-up mechanisms that allow late-comers to feel competitive within their specific cohort.

    Next steps

    1. Define 3 specific 'Hero Actions' that grant 80% of the Renown to prevent farming.
    2. Model the leaderboard spread for a player joining 3 months post-launch.
    3. Design a tiered 'Leagues' system to replace the single global list.

    design-red-team-audit.tsx

    TSX · React component

    Generated

    Example file from a real run - the skill writes it into your workspace.

    How to install

    Works the same in every agent - Claude, Cursor, Codex, Copilot and 20+ more.

    ~30 seconds
    1. 1

      Download the ZIP

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    2. 2

      Unzip into your skills folder

      Every agent reads skills from one folder on your machine. Drop the unzipped folder in there.

    3. 3

      Ask your agent to use it

      Restart the agent if it was already running. It picks the skill up automatically - no config needed.

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