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Swiftui Microinteractions
Works with the AI tools you already use
Swiftui Microinteractions
Pro-grade SwiftUI microinteractions with spring physics, liquid glass effects, and haptic synchronization.
Free
swiftui-microinteractions
Example session with this skill installed
Create a snappy card interaction that rips with anticipation when dragged and has a heavy haptic hit when dismissed.
- Read your context and instructions
- Compiled the swiftui-microinteractions
🎯 Archetype: Gesture Card
⚡ Physics: Snap (0.35/0.5) for high-tension return
🎮 Haptics: lightImpact on drag, heavyImpact at 120pt threshold
🏗️ State: @State private var dragOffset = CGSize.zero
(Clean, compilable SwiftUI code implementing a physics-aware card with DragGesture and haptic triggers.)
Connects securely to your tools. The creator never sees your data.
About this skill
The problem
Standard SwiftUI animations often feel linear and robotic. Developers struggle to implement the complex spring physics, haptic synchronization, and fluid "metaball" effects that define premium iOS interfaces.
What it does
- Generates complete, compilable SwiftUI files featuring advanced spring physics and gesture-driven interactions.
- Integrates CoreHaptics automatically, timing haptic triggers to animation phases like thresholds and impacts.
- Implements iOS 26 Liquid Glass effects with backwards-compatible fallbacks for older OS versions.
- Automates SF Symbols 7 "draw-on" and variable color animations with proper state management.
- Synchronizes Canvas-based liquid morphing and outline-tracing animations with real touch gestures.
Frameworks & tools
SwiftUI, CoreHaptics, SF Symbols 7, Xcode, Asset Catalog integration.
Why this beats prompting it yourself
General-purpose LLMs frequently Hallucinate SwiftUI physics parameters or fail to handle the complex state logic required for SF Symbol transitions. This skill uses a strict "Defaults Contract" to ensure HIG compliance while injecting professional-grade animation curves (stretchy, snappy, precision-stiff) that are difficult to tune manually.
Use cases
- Creating high-end button interactions with anisotropic scaling and haptic feedback.
- Building liquid-style toggle switches and morphing glass containers.
- Implementing velocity-aware carousel paging with predicted end-translation logic.
- Generating signature-style outline tracing for loaders and success states.
Known limitations
Requires iOS 17+ for advanced symbol effects and iOS 26 for native Liquid Glass features. Does not generate external image assets; relies on existing project assets or placeholders.
How to install
Works the same in every agent - Claude, Cursor, Codex, Copilot and 20+ more.
- 1
Download the ZIP
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- 2
Unzip into your skills folder
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- 3
Ask your agent to use it
Restart the agent if it was already running. It picks the skill up automatically - no config needed.
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Reviews
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Trust & safety
Security scanned
Verified clean 3 months ago
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