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    Premium Mobile App Interface Director

    1

    Transforms app concepts, product briefs, feature lists, wireframes, and existing mobile interfaces into premium cross-platform UI/UX systems for iOS and Android. It defines jobs to be done, user flows, screen hierarchy, navigation, onboarding, permissions, gestures, haptics, microinteractions, forms, loading and error states, notifications, deep links, phone and tablet behavior, accessibility, platform-specific adaptations, and implementation-ready mobile design systems.

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    Premium Mobile App Interface Director

    Premium Mobile App Interface Director

    Example session with this skill installed

    I have a fintech concept for peer-to-peer payments. Design the core transaction flow for iOS and Android, including the review state, biometric auth, and success feedback.

    • Read your context and instructions
    • Compiled the premium mobile app
    • Generated the UI component

    TRANSACTION FLOW: P2P TRANSFER

    Entry: 'Pay' button on Home
    Step 1: Recipient Selection (Recent/Search)
    Step 2: Amount Input (Decimal keyboard, balance check)
    Step 3: Review (Amount, Recipient, Fee, Source)
    Step 4: Biometric Auth (System prompt)
    Result: Success/Failure state with reference ID.

    premium-mobile-app-interface-director.tsx

    TSX · React component

    Generated

    Example file from a real run - the skill writes it into your workspace.

    Connects securely to your tools. The creator never sees your data.

    What you get

    Map complete user flows from initial entry to task completion.Define platform-specific navigation for iOS and Android consistency.Design robust states for errors, offline mode, and loading skeletons.Create implementation-ready specs for gestures and haptic feedback.

    About this skill

    Premium Mobile App Interface Director is a specialist mobile product-design skill for transforming an app concept, feature brief, workflow, wireframe, prototype, or existing mobile product into a complete premium UI/UX architecture for iOS and Android.

    It is designed for

    Startup Founders Mobile Product Teams UX Designers UI Designers Product Designers iOS Developers Android Developers React Native Teams Flutter Teams Product Managers Mobile Agencies SaaS Companies Consumer Apps Fintech Apps Health and Wellness Apps Ecommerce Apps Marketplace Apps AI Mobile Apps Education Apps Travel Apps Delivery Apps Mobility Apps Subscription Apps Productivity Apps Internal Enterprise Apps

    The skill solves a common mobile-product problem

    Teams often begin designing screens before defining how users actually move through the product.

    This creates

    Disconnected Screens Inconsistent Navigation Overloaded Bottom Navigation Long Onboarding Poor Permission Timing Hidden Essential Actions Desktop Patterns Compressed Into Mobile Missing Loading States Missing Empty States Missing Error States Undefined Keyboard Behavior Inconsistent Gestures Excessive Modal Usage Weak Tablet Support Unclear Android Back Behavior Unsafe Destructive Actions Poor Accessibility Unstructured Design Systems

    The skill creates a complete product architecture using

    App Concept

    • User Roles
    • Jobs to Be Done
    • Primary Tasks
    • Activation
    • User Flows
    • Screen Inventory
    • Screen Hierarchy
    • Navigation
    • Onboarding
    • Interaction Patterns
    • Gestures
    • Microinteractions
    • States
    • Platform Adaptation
    • Responsive Behavior
    • Accessibility
    • Design System
    • Implementation Specifications

    The central principle is

    A premium mobile app is not a smaller desktop interface.

    Mobile interfaces must be designed around

    Limited Screen Space Touch Input Thumb Reach Virtual Keyboards Safe Areas System Navigation Platform Conventions Shorter Attention Windows Network Variability Notifications Permissions Device Capabilities Interruptions Operating-System Behavior

    The skill begins by identifying the primary job to be done.

    For each user role it can define

    Primary Objective Core Tasks Task Frequency High-Risk Actions Required Permissions Primary Entry Points Key Screens

    Jobs can be structured as

    When... I want to... So I can...

    This prevents the interface from becoming a collection of unrelated features.

    The skill creates complete user-flow architecture.

    Potential flows include

    Sign Up Sign In Verification Password Reset Onboarding Profile Setup Browse Search Create Edit Book Purchase Checkout Upload Scan Message Schedule Approve Complete Task Review Activity Manage Subscription Manage Notifications Contact Support

    Each flow can define

    Entry Point Goal Steps Decision Points Success State Failure State Exit Recovery Deep-Link Behavior

    The skill creates complete screen inventories.

    Typical screen groups include

    Access

    Splash Sign In Sign Up Verification Password Reset

    Onboarding

    Welcome Value Orientation Permission Education Profile Setup Preferences Activation

    Core Product

    Home Search Browse Detail Create Edit Tasks Messages Activity

    Account

    Profile Settings Notifications Privacy Subscription Help

    System States

    Loading Empty Error Offline Permission Denied Restricted Maintenance

    The skill creates screen hierarchy.

    Level 1

    Primary destinations.

    Level 2

    Entity and workflow screens.

    Level 3

    Details, edits, configuration, and secondary states.

    It avoids excessive hierarchy depth.

    The skill selects the correct navigation architecture.

    Possible patterns include

    Bottom Navigation Navigation Stack Top Tabs Segmented Controls Drawer Navigation Contextual Tabs Search-First Architecture Hub-and-Spoke Master-Detail for Tablets

    Bottom navigation is recommended only for a small number of high-frequency peer destinations.

    Typical range

    3–5 top-level destinations.

    The skill avoids

    Six or More Bottom Tabs Settings as a Primary Destination Ambiguous Icons Actions Disguised as Destinations

    Primary creation actions can use

    Screen-Level CTA Contextual Toolbar Action Floating Action Button Centered Navigation Action

    only when the product context justifies the pattern.

    The skill defines predictable navigation stacks.

    Detail screens should preserve context.

    Returning from detail may preserve

    Scroll Position Search Query Filter State Selection Previous Tab

    The skill defines back behavior.

    iOS and Android back navigation should not be treated as identical.

    Deep-link behavior can be defined for

    Push Notifications Email Links Shared Links Web-to-App Links Universal Links App Links

    A deep link should open the relevant screen with enough context to understand the destination.

    The skill creates onboarding architecture.

    Its primary goal is

    Reach first value quickly.

    A recommended pattern is

    Value

    • Minimal Setup
    • Required Permission Education
    • First Meaningful Action
    • Activation

    The skill does not recommend explaining every feature before product use.

    Supported onboarding styles include

    Value-Led Setup-Led Personalization-Led Permission-Led Progressive

    It avoids

    Seven-Slide Marketing Carousels Forced Tutorials Requesting Every Permission at Launch Collecting Unnecessary Profile Data Unskippable Education

    The skill defines permission timing.

    Before requesting operating-system access, the product should explain:

    Why the Permission Is Needed What It Enables What Happens If It Is Denied

    Potential permissions include

    Camera Location Microphone Photos Files Contacts Notifications Biometrics

    Only verified capabilities should be designed.

    Permission-denied states can include

    Alternative Workflow Limited Mode Open Settings Additional Explanation

    Users should not become trapped when optional permissions are denied.

    The skill identifies an activation moment.

    Examples

    First Project Created First Booking Completed First Item Saved First Payment Sent First Lesson Completed First Workflow Configured First Product Added First AI Session Completed

    The home screen is then designed around meaningful value rather than generic feature cards.

    First-use home and returning-user home may differ.

    First-use home may emphasize

    Setup Education Create First Item

    Returning-user home may emphasize

    Continue Recent Activity Pending Tasks Alerts Recommendations

    The skill creates touch-first layout hierarchy.

    Typical phone structure

    Top Navigation

    • Context
    • Primary Content
    • Primary Action
    • Supporting Content

    It avoids desktop-style multi-column layouts on small screens.

    The skill respects

    Notches Status Bars Home Indicators System Navigation Areas Keyboard Areas Device Safe Areas

    It considers thumb reach.

    High-frequency actions should generally remain reachable.

    Possible patterns include

    Bottom Controls Sticky Bottom CTA Bottom Sheets Swipe Actions Contextual Toolbars

    The skill does not place every critical control in the top-right corner.

    It creates top app-bar architecture.

    Possible elements

    Back Title Search Primary Action Overflow Context

    It avoids excessive toolbar controls.

    The skill determines when large titles are appropriate and when they waste valuable vertical space.

    Bottom sheets are used for

    Contextual Actions Filters Short Selections Confirmation Quick Details

    They should not become containers for complex multi-step workflows.

    Full-screen modals may be appropriate for

    Creation Editing Immersive Tasks Significant Interruptions

    The skill avoids modal-on-modal interaction.

    Mobile forms are optimized for

    Minimal Fields Correct Keyboard Type Autofill Autocomplete Persistent Labels Inline Validation One-Handed Use Keyboard-Safe CTAs Error Recovery

    The skill explicitly defines keyboard behavior.

    Potential requirements include

    Next Field Return Key Dismiss Scroll Into View Error Focus CTA Visibility

    Correct input types may be assigned for

    Email Phone

    Url

    Number Decimal Search

    Validation should be contextual rather than aggressively showing errors before interaction.

    The skill supports authentication flows including

    Email Phone

    Sso

    Passkeys Biometrics

    but only when those capabilities are verified.

    Biometric UX can include

    Opt-In Fallback Authentication System Prompt Recovery

    The skill designs mobile lists.

    List rows can contain

    Title Subtitle Metadata Status Trailing Control Primary Action

    It balances information density with appropriate touch targets.

    The skill avoids wrapping every list item in a large decorative card.

    Cards should represent meaningful content grouping.

    Detail screens can use

    Top Bar

    • Identity
    • Status
    • Primary Action
    • Core Detail
    • Secondary Sections
    • Activity

    Primary actions can appear as

    Sticky Bottom CTA Inline Action Screen Footer Toolbar Action

    depending on task context.

    The skill defines gesture architecture.

    Potential gestures include

    Swipe Back Swipe Actions Pull to Refresh Long Press Drag to Reorder Drag and Drop Pinch Context Gestures

    Essential actions should also have visible alternatives unless the gesture is a standard operating-system behavior.

    Swipe actions may be appropriate for

    Archive Mark Read Delete

    but destructive actions require safe interaction patterns.

    Long press can expose secondary contextual actions.

    It should not become the only way to reach important functionality.

    Pull to Refresh is used only when manual refresh is meaningful.

    Drag-and-drop flows define

    Drag Affordance Movement Feedback Drop Target Completion Feedback Accessibility Alternative Where Possible

    The skill creates haptic strategy.

    Potential uses include

    Selection Success Warning Threshold Destructive Confirmation

    It avoids unnecessary or constant vibration.

    The skill creates microinteraction systems.

    Potential microinteractions include

    Button Press Toggle Change Tab Change Favorite Reaction Save Add Remove Selection Progress Reorder Success Error

    Every microinteraction can define

    Trigger Visual Response Motion Haptic Duration Accessibility Alternative

    Motion is used to

    Show Causality Preserve Orientation Clarify Hierarchy Confirm Action

    It avoids

    Excessive Springs Decorative Delays Long Transitions Animation Blocking Input Motion Applied to Every Element

    Reduced-motion behavior is defined.

    The skill creates complete loading-state architecture.

    Possible loading contexts include

    App Launch Screen Load Pagination Action Processing File Upload Data Synchronization Media

    Patterns may include

    Skeleton Inline Spinner Determinate Progress Background Progress

    The appropriate pattern depends on expected duration and layout certainty.

    It avoids unnecessary splash delays.

    The skill creates pagination and infinite-scroll behavior.

    Infinite scrolling can define

    Position Preservation Loading State Retry End State Error Recovery

    The skill creates differentiated empty states.

    First-Use Empty

    Nothing has been created yet.

    Filtered Empty

    Data exists but filters return no results.

    Completed Empty

    All work is finished.

    Permission Empty

    User lacks access.

    Error Empty

    Content cannot load.

    Each receives different messaging and actions.

    The skill creates complete error architecture.

    Potential error types include

    Network Error Validation Error Permission Error Server Error Payment Error Sync Error Unavailable Content Expired Session

    Good errors explain

    What Happened What Was Preserved What the User Can Do What Happens Next

    The skill defines offline UX only when supported.

    Potential offline behaviors include

    Offline Indicator Available Local Actions Queued Changes Synchronization State Conflict Handling

    The skill never assumes offline support exists.

    Sync UX can define

    Syncing Synced Failed Conflict Last Updated

    The skill designs notification architecture.

    It can define

    Notification Value Timing Category Deep-Link Destination Settings Permission Timing

    Notification permission should not be requested before users understand its value.

    In-app notifications can use

    Badge Inbox Banner Toast Notification Center

    The skill avoids permanent meaningless red badges.

    Notification preferences can be grouped according to value and category.

    The skill creates mobile search architecture.

    It can define

    Entry Focus Recent Searches Suggestions History Results Filters No Results Error State

    Mobile search controls should be easy to focus and dismiss.

    The skill creates filter architecture using

    Bottom Sheets Full-Screen Filters Quick Filter Chips

    Filter behavior can be

    Live Apply Explicit Apply

    depending on performance and complexity.

    Active filters should always remain visible.

    Sorting can remain separate when it matches the user's mental model.

    Saved searches and saved views may be included for expert workflows.

    The skill supports media-heavy applications.

    Potential behaviors include

    Reading Progress Resume Save Share Download

    only when supported.

    Camera workflows can include

    Permission Education Capture Guidance Retake Confirmation Upload Progress Error Recovery

    File uploads can define

    Source Supported Formats Size Limits Validation Progress Failure Retry

    The skill designs location UX.

    It can define

    Value Explanation Permission Request Denied State Manual Fallback Approximate vs Precise Behavior

    only when technically relevant.

    Map UX can include

    Markers Selected Marker Detail Sheet Search This Area Recenter List/Map Toggle

    The skill creates messaging UX.

    Potential components include

    Conversation List Thread Composer Attachment Typing State Delivery State Read State Error State

    It does not invent messaging delivery guarantees.

    The skill creates AI-specific mobile UX.

    Potential states include

    Input Generation Streaming Cancel Regenerate Edit Save Copy Share Sources Uncertainty Feedback Error History

    AI controls are prioritized for small screens rather than exposing every possible function simultaneously.

    AI input can support

    Text Voice Attachment Camera

    only when those modalities are real.

    AI results can prioritize

    Readability Primary Follow-Up Sources Where Relevant Copy Share Save

    The skill supports ecommerce applications.

    Core ecommerce flows can include

    Discovery Search Category Product Detail Variants Cart Checkout Payment Shipping Order Status Returns

    Product detail pages prioritize

    Product Price Variant Proof Shipping

    Cta

    Cart architecture can include

    Items Quantity Price Discount Shipping Information Total

    Checkout UX focuses on

    Reduced Field Count No Repeated Data Clear Progress Payment Confidence Error Recovery Confirmation

    The skill supports subscription apps.

    Potential subscription UX includes

    Plan Billing Frequency Trial Renewal Cancellation Restore Purchase

    Only authoritative commercial terms should be displayed.

    The skill supports fintech mobile apps.

    Fintech workflows emphasize

    Trust Financial Consequence Review Authentication Processing Confirmation Error Prevention

    A high-consequence transaction may follow

    Input

    • Review
    • Authentication
    • Processing
    • Result

    The skill does not remove review merely to reduce taps.

    The skill supports health and wellness products.

    Priorities include

    Sensitive Data Privacy Non-Judgmental Language Accessible Progress Low-Stress Interactions Reminders

    The skill supports EdTech.

    Priorities include

    Next Lesson Progress Resume Assessments Feedback Accessibility Offline Learning Where Supported

    The skill supports productivity apps.

    Priorities include

    Quick Capture Create Task Lists Filters Reminders Keyboard Efficiency Widgets Where Supported

    The skill supports enterprise mobile products.

    Mobile may prioritize

    Approvals Alerts Task Review Comments Status Changes Quick Search

    Complex configuration may remain tablet or desktop-first when appropriate.

    The skill creates dedicated tablet architecture.

    Tablet UI should not simply stretch phone layouts.

    Potential patterns include

    Sidebar + Detail Master-Detail Multi-Column Persistent Inspector Split View

    Tablet navigation can use

    Sidebar

    • Content List
    • Detail

    The skill defines orientation only where useful.

    Landscape may be useful for

    Video Data Drawing Tablet Workflows

    The skill avoids mandatory landscape support without product value.

    Foldable and large-screen behavior can include

    Adaptive Panes Controlled Content Width Hinge Awareness Multi-Column Layout

    when required.

    The skill creates explicit iOS adaptation.

    Potential iOS considerations include

    Navigation Stacks Tab Bars Sheets Large Titles Where Appropriate Swipe Back Context Menus System Pickers Safe Areas Dynamic Type VoiceOver

    The skill does not blindly impose Android conventions on iOS.

    The skill creates explicit Android adaptation.

    Potential Android considerations include

    System Back Predictive Back Where Relevant Gesture Navigation Area Bottom Navigation Modal Sheets Material-Oriented Patterns Adaptive Layouts TalkBack

    The skill does not blindly imitate iOS patterns.

    The skill creates a shared cross-platform system.

    Shared elements may include

    Information Architecture Brand Terminology Business Rules Core Flows Content Hierarchy

    Platform-specific adaptation may include

    Navigation Sheets Dialogs Pickers System Prompts Back Behavior Typography Metrics Platform Icons

    A platform-consistency matrix can define

    Pattern Shared Rule iOS Behavior Android Behavior Reason

    The skill creates responsive phone behavior for

    Small Phones Standard Phones Large Phones

    It checks

    Line Length CTA Visibility Keyboard Safe Areas Sheet Heights Card Width Text Truncation

    The skill supports system text scaling.

    Layouts should tolerate

    Longer Text Larger Accessibility Text Multiline Labels Expanded Buttons Reflow

    The skill avoids fixed-height text containers that break at larger text sizes.

    The skill creates mobile accessibility requirements.

    Potential requirements include

    Screen-Reader Names Logical Reading Order Adequate Touch Targets Contrast Dynamic Type or Scalable Text Color-Independent Status Reduced Motion Error Identification Accessible Gestures

    Custom icon buttons should have meaningful accessible names.

    Essential gestures require accessible alternatives.

    Status should never depend only on color.

    The skill creates a complete mobile design system.

    Foundations

    Color Typography Spacing Grid Radius Elevation Motion Iconography Haptics

    Core components

    Top App Bar Bottom Navigation Tab Segmented Control Button Icon Button Text Field Search Field Checkbox Radio Switch Chip Badge List Row Card Bottom Sheet Dialog Snackbar Toast Banner Progress Skeleton Empty State

    Advanced components can include

    Date Picker Time Picker Upload Media Controls Map Marker Chat Composer AI Input Attachment Chip Payment Summary Stepper Filter Sheet

    Every component can define

    Default Pressed Focused Selected Disabled Loading Success Error Empty

    The skill creates clear button hierarchy.

    Possible levels

    Primary Secondary Tertiary Destructive

    It avoids unnecessary button variants.

    Iconography is evaluated for

    Recognizability Consistency Weight Platform Convention Label Requirements

    The skill creates premium visual hierarchy through

    Spacing Scale Weight Grouping Contrast Motion

    It avoids using excessive cards, blur, glass effects, gradients, or animation simply to appear premium.

    Premium mobile design is defined by

    Clarity Consistency Restraint Precise Spacing Strong Typography Polished States Predictable Interaction Coherent Motion Trust

    The skill creates color systems for

    Brand Primary Action Surface Elevated Surface Text Secondary Text Border Success Warning Error Information

    The skill creates semantic typography systems.

    Potential roles

    Display Screen Title Section Title Card Title Body Label Helper Metadata Button

    The skill creates motion systems for

    Navigation Sheets Dialogs Selection Expansion Reordering Success Loading

    The skill enforces state completeness.

    Every important screen should consider

    First Use Returning User Loading Empty Error Offline Permission Denied Restricted Success Partial Success

    The skill explicitly designs interrupted-task recovery.

    Mobile users may be interrupted by

    App Backgrounding Phone Calls Network Changes Authentication Expiry Permission Prompts Keyboard Changes

    The interface should preserve progress where feasible.

    Long creation flows may support

    Autosave Draft Resume Discard

    only when technically supported.

    The skill considers app lifecycle states

    Cold Start Warm Start Foreground Background Session Restore Deep Link Notification Entry

    Session-expiry UX can include

    Warning Reauthentication Preserved Work

    The skill creates help and support architecture.

    Potential surfaces include

    Contextual Help

    Faq

    Contact Report Issue Chat

    Support should not be buried in Settings when task-level help is required.

    Settings architecture can include

    Account Notifications Privacy Appearance Security Subscription Help About

    Only real capabilities should appear.

    Profile architecture can include

    Identity Avatar Preferences Activity Account Details

    Privacy settings must reflect actual available controls.

    The skill also performs mobile UX audits.

    Audit categories include

    Navigation Screen Hierarchy Reachability Onboarding Forms Gestures States Platform Consistency Accessibility Visual System Tablet Adaptation Errors Loading Notification Entry Deep Links Keyboard Behavior

    Findings can be classified

    Critical High Medium Low

    Each finding can include

    Screen Evidence User Impact Root Cause Concrete Redesign Platform Note Validation

    The skill can produce complete redesign blueprints.

    Potential output includes

    App Primary User Core Job Navigation Onboarding Home Core Flows Primary CTA Gestures States iOS Behavior Android Behavior Tablet Behavior Accessibility Design System

    The skill creates implementation-ready screen specifications.

    Every important screen can define

    Purpose Entry Exit Primary Action Secondary Actions Layout Components States Gestures Microinteractions Keyboard Permissions iOS Behavior Android Behavior Tablet Behavior Accessibility

    The skill creates user-flow specifications.

    Each flow can define

    Goal Entry Steps Decision Success Failure Recovery Deep Link

    It creates navigation specifications.

    Possible fields

    Primary Pattern Top-Level Destinations Secondary Navigation Back Behavior Deep-Link Behavior State Preservation iOS Android

    It creates onboarding specifications.

    Possible fields

    Goal Steps Permission Education Activation Skip Returning-User Behavior

    It creates microinteraction specifications.

    Possible fields

    Trigger Response Motion Haptic Duration Reduced-Motion Alternative

    It creates responsive matrices across

    Small Phone Standard Phone Large Phone Tablet Portrait Tablet Landscape

    Supported operating modes include

    Full Mobile App UX Architecture

    Creates roles, jobs, flows, screen inventory, navigation, onboarding, states, and platform behavior.

    iOS Interface Director

    Focuses on navigation, sheets, gestures, safe areas, Dynamic Type, VoiceOver, and iOS conventions.

    Android Interface Director

    Focuses on Android navigation, back behavior, sheets, adaptive layouts, Material-oriented patterns where appropriate, and TalkBack.

    Cross-Platform Mobile Design System

    Creates shared product rules with platform-specific adaptation.

    Mobile Onboarding Architect

    Designs first-use value, activation, permission timing, setup, and progressive education.

    Mobile Navigation Architect

    Designs bottom navigation, stacks, tabs, drawers, deep links, back behavior, and state preservation.

    Mobile Interaction & Gesture Director

    Defines gestures, haptics, microinteractions, motion, and accessible alternatives.

    Mobile UX Auditor

    Audits existing apps for navigation, reachability, forms, state completeness, accessibility, and platform consistency.

    Mobile Commerce / Subscription Director

    Focuses on discovery, cart, checkout, payment, subscriptions, restore, cancellation, and trust.

    Tablet & Large-Screen Architect

    Creates master-detail, sidebar, split-view, multi-pane, adaptive, and orientation behavior.

    The core commercial promise is: transform an app concept into a coherent, premium, state-complete mobile product system where flows, navigation, onboarding, gestures, feedback, platform conventions, responsive behavior, and accessibility work together from first launch through recurring use.

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