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- One-Idea Playable Game Studio
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One-Idea Playable Game Studio
Turn any idea into a polished, adaptive, single-file browser game with next-gen game-feel, real-time difficulty intelligence, and marketplace packaging. Works with Claude Code, Cursor, Codex and more.
$15
One-Idea Playable Game Studio
Example session with this skill installed
Create a fast single-file neon runner. Player is a glowing pulse of light that automatically runs forward. Tap or click to jump between three vertical lanes. Obstacles are geometric shapes that pulse to a hidden beat. Adaptive Director increases density and speed based on how cleanly the player is dodging. Heavy game-feel: screen shake, chromatic flash, layered electronic hits, and score pops. Dark background, pure neon aesthetic, mobile + keyboard. Title it “Neon Pulse”.
- Read your context and instructions
- Compiled the one-idea playable game
Play Signature
You are a pulse of light racing through a collapsing neon city while the rhythm itself tries to kill you.
Emotional Arc
Curious → Flow state → Heart-pounding survival
Adaptive Vector
Measures clean dodges vs near-misses and continuously raises density + speed.
Deliverable
Complete single-file HTML game ready to open and play.
Key systems included
- Three-lane neon runner with automatic forward movement
- Procedural geometric obstacles synced to an internal beat
- Adaptive Director that ramps intensity based on player performance
- Full neuro game-feel (trauma camera, hit-stop, chromatic flash, layered electronic SFX, score pops)
- Mobile touch + keyboard controls
- High-score persistence via localStorage
- Clean pause / restart / title screen
- Marketplace metadata comment block + optional watermark flag
File size target: under 900 KB
Performance: 60 fps target on mid-range mobile
Next steps
- Save the HTML file
- Open it in any modern browser
- Play immediately (no install, no server)
- Change the WATERMARK flag near the top if you want a free-demo version
- Use the generated game as a product, portfolio piece, or marketing demo
Connects securely to your tools. The creator never sees your data.
About this skill
Most game skills give you basic boilerplate. This one turns your agent into a complete boutique game studio.
You give it one short idea. It first designs a unique Play Signature, Emotional Arc, and Adaptive Director, then ships a fully playable single-file HTML game with professional juice, procedural audio, mobile controls, high-score persistence, and clean packaging ready for resale.
What makes it different
- Forces a creative signature before any code is written
- Adaptive Director that reads player performance and reshapes difficulty in real time
- Full neuro game-feel system (trauma camera, hit-stop, layered audio, particles)
- Strict single-file rules — offline, mobile-ready, under size budget
- Built-in watermark / demo flags and marketplace metadata block
- Deep reference library for architecture, juice, adaptive systems, Canvas, Three.js and QA
Who it’s for
Creators, indie makers, marketers and educators who want actual playable games instead of more text demos.
Compatible with Claude Code, Cursor, Codex CLI, and any agent that supports the SKILL.md standard.
How to use
- 1
Connect your agent to the Agensi MCP
Copy the prompt and paste it into Claude, ChatGPT, Cursor or any agent that supports MCP. It sets up the connection for you. Manual setup
- 2
Sign in to Agensi
Your agent shows a sign-in link. Sign in and click Allow.
- 3
Ask for what you need
Your agent loads this skill and uses it on your task. It always asks before any payment.
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