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- Indie Game Dev OS – Scope Control & Shipping System
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Indie Game Dev OS – Scope Control & Shipping System
Professional operating system that helps solo and small-team game developers cut scope, define real vertical slices, and actually ship.
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Indie Game Dev OS – Scope Control & Shipping System
Example session with this skill installed
I've been working on my top-down roguelike for 7 months. Combat feels okay but I keep adding systems and the unique "memory replay" mechanic still isn't fun. I'm scared to cut things. Help me get this under control and actually ship something.
- Read your context and instructions
- Compiled the indie game dev
Project Diagnosis
Current State: Prototype (leaning toward Stalled)
Time alive: 7 months
Team: Solo
Core Fantasy: Feeling like a damaged mind piecing itself back together through skillful short-term memory manipulation in hostile data spaces.
Honest Assessment
The unique hook (memory replay) is still not delivering fun. The rest of the game is currently a fairly standard top-down roguelike. At 7 months with only one enemy type and no strong sense of identity or progression, this project is in the danger zone. Scope has been expanding sideways instead of deepening the core fantasy.
Highest-leverage next move
Stop adding systems. Force a clear decision on the memory mechanic within the next 10–14 days.
Scope Intervention
Apply the Three Questions to the memory replay system:
- Does it serve the core fantasy? → Yes
- Can we ship a good version with current resources? → Currently no
- What happens if we cut it completely? → Game becomes generic
Verdict: Do not cut it yet — but put it on probation.
Immediate cuts / deferrals:
- Meta-progression systems
- Multiple biomes
- Complex enemy roster
- Narrative fragments / lore
- Advanced procedural features
Vertical Slice Definition (Next 2–3 weeks)
Build one short, honest vertical slice (target 6–8 minutes) that answers:
“Does the memory replay mechanic create interesting decisions and a feeling of cleverness?”
Must include
- 1 complete short run segment
- Memory mechanic in its best current form
- 2–3 enemy behaviors that specifically interact with memory
- Basic juice (screen shake + one sound)
- Clear success/failure state
Everything else is out of scope for this slice.
Decision Deadline
Set a hard date 14 days from now. On that day, play the slice and answer only one question:
Is the memory mechanic fun enough to build the entire game around?
- Yes → Lock it and build outward carefully
- No → Simplify it radically or replace it. Do not keep polishing a weak hook.
Next steps I recommend right now:
- Write the explicit “Won’t-have (this version)” list
- Define the exact success criteria for the vertical slice
- Block 10 focused days with zero new feature work
Would you like me to generate the full cut list and vertical slice brief next?
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About this skill
Most indie games never ship. Not because the developers lack talent — but because scope expands, decisions stall, and projects quietly die.
Indie Game Dev OS turns your AI into a senior production partner that forces clarity and protects your ability to finish.
What this skill does
- Instantly diagnoses any game project (Concept → Prototype → Vertical Slice → Production → Ship / Stalled)
- Applies a strict scope control system (Must / Should / Could / Won’t)
- Forces hard design decisions with clear scoring and validation
- Defines real vertical slices (not pretty screenshots)
- Sets sustainable production rhythms for solo developers
- Flags early warning signs before a project dies
- Provides ready-to-use templates for diagnosis, milestones, cut lists, and shipping readiness
Who it’s for
- Solo developers
- Tiny teams (1–3 people)
- Anyone stuck in the “almost done” loop
- Developers who keep adding systems instead of finishing
What’s included
- Full SKILL.md operating system
- Scope control tactics
- Decision frameworks
- Vertical slice checklist
- Shipping checklist
- Project diagnosis + milestone templates
Built for people who want finished games, not another unfinished prototype.
How to use
Skills on Agensi run inside your AI agent. Copy the prompt, paste it into your agent, and it connects to Agensi and installs this skill for you. If a payment is needed, your agent shows it to you first.
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