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    Game UI & UX Cleanup — Kill Game Slop

    3

    An engine-agnostic AI agent skill for clearer game UI, copy, visual effects, and audio while preserving art direction.

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    Game UI & UX Cleanup — Kill Game Slop

    Game UI & UX Cleanup — Kill Game Slop

    Example session with this skill installed

    $kill-game-slop Review this text-only fantasy game mockup without editing code. Facts: after clicking a move, the UI immediately says Choice locked; the server can later accept or reject it; an accepted choice may be changed until the timer closes; rejection preserves the previous selection. The decorative header is Destiny awaits. Suggest accurate state messages and verification checks. Preserve the fantasy theme and gameplay rules. No screenshots or running game are available.

    • Read your context and instructions
    • Compiled the game ui

    Text-only presentation review

    Based on the supplied state rules, Choice locked promises a final state too early. Sending a request, receiving server acceptance, and final locking need distinct messages. The fantasy header can stay: the supplied text establishes no readability problem with its styling.

    StateSuggested messageMeaning
    Before selectionChoose your moveInvites the action without implying a result.
    Request sent, awaiting replySending choice...Shows that server acceptance is pending.
    Server accepts, timer openChoice received. You can change it before the timer ends.Acknowledges acceptance and the remaining option to change.
    Server confirms final lockChoice lockedUses the final label only after authoritative confirmation.
    Server rejectsChoice not accepted. Your previous choice is still selected.Reports failure without falsely replacing the prior selection.

    Keep the existing fantasy art, rules, timing window, and server validation. Use the existing localization and UI state resources if these changes are implemented. Preserve non-color cues for pending, accepted, rejected, and locked states.

    Checks to run in the actual game: delay the server response; reject a changed selection; change an accepted choice before closing; check the final server-confirmed lock; leave and re-enter the scene; inspect long localized text and the target input method.

    Verification performed: compared the proposed text with the state rules provided in the prompt. This is an illustrative mockup review. No code was edited and no layout, animation, audio, or runtime behavior was verified.

    Connects securely to your tools. The creator never sees your data.

    About this skill

    Kill Game Slop helps AI coding agents review and improve generic, cluttered, redundant, or misleading game presentation. Use it for HUDs, menus, tutorial copy, visual effects that obscure play, and repeated audio cues that mask useful information.

    What it does

    • Finds concrete player friction before recommending a change.
    • Clarifies UI hierarchy and messages about selected, sent, accepted, or locked states.
    • Reduces competing visual and audio effects while preserving intentional impact and celebration.
    • Traces shared resources and checks the affected flow, viewport, input method, and localized text.
    • Preserves art direction, accessibility cues, gameplay rules, and purchase or server-validation semantics.

    What is included

    A portable SKILL.md workflow, three reference documents with checks and illustrative examples, installation instructions, and the original MIT license. Engine-specific notes cover Unity, Unreal, Godot, Roblox, and web/custom runtimes. These are review workflows, not tested engine integrations. No scanner, AI detector, executable tool, or additional runtime dependency is included.

    Public source and paid package

    The core project remains freely available under the MIT License at https://github.com/Ddrubok/kill-game-slop. This $5 one-time listing provides an installation-ready package of that public material. Purchase does not grant exclusive access to the source.

    Gallery images are AI-generated illustrations of the workflow, not captured game sessions.

    How to use

    Skills on Agensi run inside your AI agent. Copy the prompt, paste it into your agent, and it connects to Agensi and installs this skill for you. If a payment is needed, your agent shows it to you first.

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    Security scanned

    Verified clean 6 days ago

    • Passed all security checks, Safe to install

    Listed11 days ago
    Updated4 days ago

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