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    Game Review Specialist

    1

    Challenge a game change against its rules and evidence, with actionable findings, player consequences and a clear verdict on what still needs work.

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    Game Review Specialist

    Game Review Specialist

    Example session with this skill installed

    Perform a bounded static review of this complete cooldown function. Accepted rule COOL-1: cooldown advances only through supplied simulation dt; pausing freezes that clock. Current excerpt C, Python: def ready(last_dash_wall, wall_now, paused): return wall_now - last_dash_wall >= 0.4. Caller supplies monotonic wall-clock seconds even while paused; paused is the actual pause flag. No repository hash, diff or runtime evidence exists. Identify the source-supported failure and close condition, keep code unchanged, and do not claim an engine run or redesign the accepted rule.

    • Read your context and instructions
    • Compiled the game review specialist

    Illustrative preview: this representative editorial result is not a recorded runtime session.

    task_id: COOLDOWN-REVIEW-1
    artifact_id: STATIC-COOLDOWN-REPORT
    version: 1
    status: CHANGES_REQUESTED
    producer / recipient: game reviewer / cooldown owner
    objective / scope: Review the complete supplied function and caller-time premise against COOL-1.
    inputs_and_sources: Excerpt C, accepted simulation-clock rule and the supplied wall-clock caller fact; no repository or runtime inspection.
    confirmed_decisions: Pause freezes cooldown advancement; supplied wall time continues while paused.
    recommendations_and_pending: Correct clock ownership; collect bound pause/boundary evidence for the new candidate.
    criteria: COOL-1
    next_action: Writer returns a corrected candidate and affected checks; reviewer inspects the new diff and evidence.

    Game review record
    review_outcome: CHANGES_REQUESTED
    Candidate binding: Supplied excerpt C only; no commit/manifest/spec hash or build identity.
    Coverage: Complete excerpt and the supplied caller fact; actual scene/input, engine scheduler, timing precision and exported build excluded.
    Independence: Constrained static review in this context; writer/collector overlap is not supplied and separate-context independence is not established.

    Finding F-1 — P2, established by supplied source and premise

    • Location: ready return expression.
    • Criterion: COOL-1.
    • Trigger: last dash is at wall time W; pause begins before eligibility; monotonic wall time subsequently reaches W+0.4 with no simulation time advance.
    • Expected: Pause alone cannot make the dash eligible.
    • Actual by source reasoning: The expression depends only on wall elapsed time and ignores paused, so it returns True at the threshold. This is not an executed observation.
    • Player consequence: The accepted cooldown contract can be bypassed by waiting while paused. No live incident or complete engine behavior is asserted.
    • Required action: Writer derives eligibility from the accepted simulation-clock state and preserves the requested boundary policy; do not merely infer a new duration or change gameplay.
    • Close condition: A candidate-bound test distinguishes running simulation advance from paused wall-time advance and demonstrates the accepted pre-boundary/boundary behavior. Actual scene clock/pause integration requires separate proof if feature acceptance includes it.

    Criterion disposition: COOL-1 NOT_SATISFIED at the supplied function/caller boundary. Engine and exported-build acceptance UNPROVEN.
    Evidence gaps: Immutable source and relevant caller bindings; independent oracle; raw pause/resume and threshold checks; engine/build evidence for any claimed integration scope.
    Reviewer probes: None executed; no code change.
    Outcome limit: A concrete contract failure is source-supported. The report authorizes neither a release nor a claim of proven fun, performance or platform compatibility.

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    About this skill

    Give the feature a review that can change your next decision.

    Game Review Specialist examines a game change against the behavior it was meant to deliver. It helps you catch contradictions in timing, input, saves and integration, while separating real defects from design preferences and missing information.

    The method follows the affected player path through source, scenes, assets and supplied results. It asks whether the checks would still pass if the requested behavior were broken, and whether they apply to the current change. Each material finding connects a concrete trigger to its consequence and the correction or evidence needed to close it.

    You receive

    • Focused findings with location, expected behavior, consequence and next action.
    • A criterion-by-criterion view of what the supplied change and results support.
    • A scoped review verdict that makes repair, additional checks or owner decisions clear.

    For example, review a cooldown that uses wall time even though pause should freeze gameplay time. The specialist can explain the source-supported failure, preserve the agreed rule and identify the boundary checks a correction must satisfy.

    Provide the candidate source or diff, accepted rules, relevant project context and available test results. The complete standalone method and reference are included. You supply AI access. Static review can work from supplied code; reproducing a defect or reviewing engine behavior requires the actual project and tools. This role reviews the change and routes repairs to the implementation owner.

    How to use

    Skills on Agensi run inside your AI agent. Copy the prompt, paste it into your agent, and it connects to Agensi and installs this skill for you. If a payment is needed, your agent shows it to you first.

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