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Game Economy & Balance Designer
Model, audit, and balance complex game economies, resource loops, and player progression curves.
$18
Game Economy & Balance Designer
Example session with this skill installed
Design a resource balance for a survival game where players mine iron to craft tools. The tools break after 50 uses. Mining 1 iron takes 30 seconds. Help me balance the craft cost.
- Read your context and instructions
- Compiled the game economy
I have modeled the iron resource loop for your survival game, focusing on the relationship between time investment and tool durability to ensure a satisfying progression curve.
Game Economy Balance Report: Iron Tool Loop
| Variable | Value | Description |
|---|---|---|
| Harvest Rate | 2 Iron / Min | Base mining speed without modifiers. |
| Tool Durability | 50 Uses | Number of successful mining actions before breakage. |
| Crafting Cost (Proposed) | 12 Iron | Cost to create one new tool. |
| Time to Replacement | 6 Minutes | Time spent mining to replace the tool being used. |
| Net Resource Gain | 88 Iron | Surplus iron earned per tool lifecycle. |
| Inflation Risk | Low/Med | 88% efficiency leads to rapid stockpiling; requires a secondary sink. |
Economic Logic & Formula
The model uses a (Uses * Yield) - Cost formula. At 50 uses and a yield of 2 iron per minute, the player generates 100 units per tool. A cost of 12 iron ensures the player spends 12% of their time simply maintaining their ability to harvest. This creates a "maintenance tax" that feels fair while allowing for steady progression.
Suggested Sinks
To prevent the 88% surplus from breaking the late-game economy, implement the following:
- Tool Repairs: Allow repairing at 50% cost to save time but consume the surplus.
- Upgrades: High-tier furnaces that require 200+ iron to process faster.
Next steps
- Review the proposed 12% maintenance tax to see if it fits your desired difficulty level.
- Define a secondary resource, like coal or wood, to add complexity to the crafting requirement.
- Set a price for iron at a central merchant to establish a baseline gold value.
Connects securely to your tools. The creator never sees your data.
About this skill
Improperly tuned game economies lead to player churn and broken progression. This skill automates the mathematical modeling and stress testing of virtual economies to ensure long-term stability.
What it does
- Mathematical modeling defines formulas for resource sinks, sources, and conversion rates.
- Inflation analysis identifies potential hyperinflation triggers in virtual currency loops.
- Progression balancing maps player effort to reward ratios across different levels or tiers.
- Sink-to-source auditing verifies if the game provides enough meaningful ways to spend accumulated resources.
- Edge case testing simulates high-engagement or "whale" behaviors to find economy exploits.
How it works
- Provide a description of your game genre and core resource types.
- Define the primary gameplay loops including how players earn and spend assets.
- Request a balance report to identify bottlenecks or surplus risks.
- Use the optimization mode to refine specific variables for a targeted player experience.
Frameworks & tools
Works with game engines like Unity, Unreal Engine, and Godot, as well as spreadsheet-based modeling tools like Excel or Google Sheets.
Why this beats prompting it yourself
Generic prompts often miss the cascading effects of interdependent variables in a complex system. This skill applies systematic game design principles to ensure that changing one value does not accidentally collapse the entire game loop.
Use cases
- Design a crafting system where resource scarcity scales with item power.
- Balance a multi-currency mobile game to prevent early-game stagnation.
- Audit a play-to-earn economy for long-term sustainability and token velocity.
- Create XP curves that maintain player engagement through late-game content.
Known limitations
Requires specific input regarding resource types and player actions to provide accurate models. It does not perform real-time simulations or integrate directly with live databases.
Requires specific input on resource types and player loops. Does not perform real-time live-ops simulation or direct database integration.
How to use
- 1
Connect your agent to the Agensi MCP
Copy the prompt and paste it into Claude, ChatGPT, Cursor or any agent that supports MCP. It sets up the connection for you. Manual setup
- 2
Sign in to Agensi
Your agent shows a sign-in link. Sign in and click Allow.
- 3
Ask for what you need
Your agent loads this skill and uses it on your task. It always asks before any payment.
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