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    Bosca Ceoil Composer: Game Music & SFX

    0

    Ask for "a tense boss theme" or "a coin pickup sound", and watch the notes appear in Bosca Ceoil Blue, the free chiptune step sequencer.

    Free

    4 uses5.0 (1 review)
    Bosca Ceoil Composer: Game Music & SFX

    Bosca Ceoil Composer: Game Music & SFX

    Example session with this skill installed

    Make a bright, bouncy 8-bar loop for my platformer's first level. Save the project and give me a seamless WAV.

    • Read your context and instructions
    • Compiled the bosca ceoil composer

    Summary

    Composed an original 8-bar platformer loop in Bosca Ceoil Blue, exported it, cut one seamless pass, and checked it for clipping and a clean seam.

    SettingValue
    Tempo128 BPM ("bouncy" range: 100–142)
    KeyC major
    Loop8 bars, exactly 15.000 s, no padding
    EffectLight reverb (30)

    Parts

    ChannelVoiceRole
    1Triangle WaveBass: root and octave bounce, C – Am – F – G
    2Pulse Wave (quiet)16th-note arpeggios following the chords
    3Square WaveLead: a 4-bar phrase, answered by a different ending in bars 7–8
    4Simple DrumkitKick and snare backbeat, 8th hi-hats, snare fill into bars 5 and 1

    Bar 8 ends on G with an F in the lead, which pulls straight back to C, so the loop's join sounds intentional.

    Measurements (technical checks only, so please listen)

    CheckResult
    Peak-8.1 dB, 0 clipped samples
    Loudness-20.5 dB RMS (music target: -20 to -14)
    Loop seamsample jump 0.067 (fault threshold: 0.2)

    Files

    • exports/sunny_platformer_loop/sunny_platformer_loop.wav: seamless loop for your engine
    • projects/sunny_platformer_loop.ceol: editable project

    Next steps

    • Say the word and I'll start playback in the app. Is the lead too bright, or the tempo too fast for your character's run speed?
    • Want an intro bar, a calmer underground variation, or a matching level-complete jingle?
    • Ctrl+Z in the app undoes any edit.

    Connects securely to your tools. The creator never sees your data.

    About this skill

    preview

    Bosca Ceoil Composer

    Turn your AI coding agent into a game composer. Ask for "a tense boss theme" or "a coin pickup sound", and watch the notes appear in Bosca Ceoil Blue, the free chiptune step sequencer. You listen, you ask for changes, and you undo anything with Ctrl+Z.

    This skill gives your agent the know-how to use the Bosca Ceoil MCP server well: what tempo and mode fit each game moment, how to arrange parts so a loop doesn't tire the player, and how to build each classic retro sound effect.

    What you get

    • Music by game moment. Tempo ranges for 19 moods, measured from more than 1,100 catalogue tracks, plus mode, palette and form for battles, menus, overworlds, horror, victory jingles and game-over stings.
    • Sound effect recipes. Coin, jump, laser, hit, explosion, power-up, click, confirm and error, each with target measurements to aim for.
    • Seamless loops. The agent arranges the loop twice, exports it, and cuts exactly one pass, so the join in your game is clean.
    • Measured results. An included script reports peak, loudness, length, pitch and loop seam, which catches silent, clipped or badly cut files. Your agent can't hear, so it checks the numbers and leaves the listening to you.
    • Game-ready files. Every piece is saved as a WAV to drop into your engine, plus a .ceol project you can keep editing.
    • Original material. The skill teaches technique from CC0 and openly licensed sources. It never copies melodies, even when you name a game you like.

    Includes

    • SKILL.md with the brief, music and SFX workflows
    • 4 reference guides: music by context, SFX recipes, engine behaviour, finding more sources
    • 3 Python scripts: analyze_audio.py, extract_loop.py, finish_sfx.py
    • 11 demo files made with the skill: 9 SFX and 2 music loops

    Requirements

    You need the free, open-source bosca-ceoil-mcp server, Node.js 18+, the free Bosca Ceoil Blue app and Python 3 with numpy. Setup takes about 5 minutes and is covered in the server's README.

    Bosca Ceoil Composer is an unofficial companion project and isn't affiliated with Bosca Ceoil Blue or its authors.

    Find more skills like this on the Claude Skills Marketplace, the Codex Skills Marketplace and the Gemini Skills Marketplace, or browse Claude Skills for Game Development.

    The agent can't hear audio, so measurements catch technical faults like silence, clipping or a bad loop seam, but only you can judge if it sounds good. WAV export renders in real time, so a 60-second song takes about 60 seconds. Tested on Windows 11 with Bosca Ceoil Blue 3.1.2. macOS and Linux should work but are untested, and a future app version could break the server. Output is chiptune and synth-style, limited to the app's 300+ built-in voices. There's no sampled audio or vocals.

    How to use

    1. 1

      Connect your agent to the Agensi MCP

      Copy the prompt and paste it into Claude, ChatGPT, Cursor or any agent that supports MCP. It sets up the connection for you. Manual setup

    2. 2

      Sign in to Agensi

      Your agent shows a sign-in link. Sign in and click Allow.

    3. 3

      Ask for what you need

      Your agent loads this skill and uses it on your task. It always asks before buying a skill.

    Reviews

    5.0
    1 review
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    This skill has been used 4 times.

    Trust & safety

    Security scan

    Security scan passed 8 days ago

    • Free with an Agensi account

    Accounts
    Itch
    Software
    Bosca Ceoil MCPBosca Ceoil BlueNode.js 18+Python 3numpy

    Permissions

    Terminal / Shell
    Read Files
    Write Files

    Allowed Hosts

    yurisizov.itch.io

    File Scopes

    **/*.wav
    **/*.ceol
    **/*.mid

    Terminal runs the bundled Python scripts that measure exports, cut loops and trim sound effects. Write Files covers saving WAV exports and .ceol projects to the folder you choose. The skill makes no network calls, and the MCP server only listens on 127.0.0.1.

    Listed8 days ago

    What's inside

    Frequently Asked Questions

    No. Bosca Ceoil Blue is free and open source (MIT), and so is the MCP server this skill uses.

    The skill writes original material and never reuses melodies from its sources, so what it makes for you is yours to use. Check the license terms of anything else you mix in.

    It was tested with Claude Code. Codex, Cursor, Gemini CLI and other agents that support MCP servers over stdio should work with the same setup.

    WAV for your game, plus an editable `.ceol` project. The server can also export MIDI, XM and MML.

    It treats a named game as a description of the feel, such as tempo, mood and instruments, and writes new melodies. It won't copy a recognisable tune, because shipping a copy would be a legal problem for your game.

    New in Game Development

    Free