Generate Python bpy scripts, add-ons, and Geometry Nodes code fully compatible with Blender 5.0's breaking API changes.
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See it in action
You say
Update my object's position by moving it 5 units on the Y axis using the new Blender 5.0 API standards for transformations.
Your agent does
5.0 Transformation Pattern
import bpy from mathutils import Matrix
obj = bpy.context.active_object
New 5.0 attribute access and transform methods
new_mat = Matrix.Translation((0, 5, 0)) @ obj.get_transform() obj.set_transform(new_mat) print(f"Moved {obj.name} via set_transform")
What you get
About this skill
Blender 5.0 Code
Generate production-ready Python bpy code for Blender 5.0, with full awareness of every breaking change from 4.x.
What it does
Generates scripts: procedural modeling, materials, Geometry Nodes, animation, compositing
Creates add-ons: operators, panels, menus, PropertyGroups, with correct register/unregister
Migrates 4.x → 5.0: detects deprecated calls and rewrites them automatically
Knows the new APIs: volumes/SDF nodes, ACES/HDR pipeline, new Action API (layers/strips/channelbag), Annotations (ex-Grease Pencil)
Domains
Procedural modeling · Geometry Nodes · Volumes & SDF · Cycles/EEVEE rendering · ACES & HDR color pipeline · Animation & keyframes · Grease Pencil / Annotations · Compositing · Add-on development · Script migration
How to install
Drop the file into your AI Agent. Works with Claude, Cursor, ChatGPT, and 20+ more.
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Creator
Augmented Developer for 4 years, specializing in cutting-edge tool integration to supercharge workflows. Always chasing peak efficiency, I'm here to create and share skills that make an everyday difference.
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