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    Audio-Driven MV

    1

    Automate audio-driven lip-sync MV generation using Toonflow and MiniMax H3 with Blender previs and precision trimming.

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    Audio-Driven MV

    Audio-Driven MV

    Example session with this skill installed

    I have a 30s vocal clip 'verse1.wav' and a character ref 'idol.png'. Set up a Toonflow task using H3 Digital Human for a deep-focus shot where she sings at a mic, then trim it to match the audio.

    • Read your context and instructions
    • Compiled the audio-driven mv

    Processed assets for verse 1. Generated prompt nodes and submitted generation task to Toonflow.

    Music Video Generation Task: Verse 1

    Asset TypeFile PathStatus
    Character Refassets/idol.pngLinked
    Audio Sourceassets/verse1.wavDuration: 30.04s
    Workflow IDh3DigitalHuman_v2Active
    Task IDtask_88291_idx_01Processing
    Post-Processscripts/trimToAudio.tsQueued

    Prompt Configuration

    Movement/Performance: lip-sync-main-clock, singing into a vintage microphone, eyes focused on camera, emotional expression, static indoor studio background, high-angle close-up.

    Technical Parameters: duration=0, audioStart=0, reference_mode=digital_human.

    Next steps

    1. Run checkTaskStatus --taskId task_88291_idx_01 in 60 seconds to verify generation completion.
    2. The trimToAudio.ts script will automatically execute once the MP4 is detected in the workspace.
    3. Review the output at outputs/verse1_trimmed.mp4 for lip-sync accuracy before proceeding to the next segment.

    Connects securely to your tools. The creator never sees your data.

    About this skill

    Developing music videos where the visual performance actually matches the source audio is a high-friction process. This skill automates the coordination between Toonflow infinite canvases and MiniMax H3 Digital Human models to generate lip-synced MVs driven by existing song tracks. It eliminates the guesswork in prompt engineering for specific digital human nodes, ensuring character consistency and environment stability across multiple segments.

    What it does

    • Lip-sync orchestration using the h3DigitalHuman workflow to synchronize character mouth movements with provided vocal tracks.
    • Scene management via Toonflow canvases to handle character refs, scene refs, and multi-segment song structures without losing context.
    • Blender previs integration for planning complex movement, camera paths, and blocking before committing to expensive cloud generations.
    • Automated post-processing using specialized scripts to trim video tails to match exact WAV durations without re-encoding or audio drift.
    • Task recovery by tracking Request IDs and Task IDs to prevent duplicate billing and resume interrupted generation flows.

    How it works

    1. Asset validation where the skill checks audio durations via ffprobe and aligns lyric segments with individual audio files.
    2. Workflow selection by querying current MCP capabilities to identify the correct MiniMax H3 node IDs and parameter schemas.
    3. Generation execution involving the creation of localized prompt nodes and submission of tasks to the Toonflow backend.
    4. Final alignment using trimToAudio.ts to ensure the final MP4 exactly matches the source audio length.

    Frameworks & tools

    Built for the Toonflow ecosystem utilizing MiniMax H3 (Digital Human variant). It integrates with Blender for 3D pre-visualization and uses TypeScript-based scripts for FFmpeg operations.

    Why this beats prompting it yourself

    Writing prompts for digital humans often results in "hallucinated" lip-sync or environmental flickering. This skill enforces strict reference-to-audio mapping and utilizes specific "lip-sync clock" declarations that manual prompting often misses. It also handles the technical overhead of task ID persistence and file-system locking across long-running generation jobs.

    Use cases

    • Creating multi-segment music videos from a single master song file.
    • Re-generating specific segments of an MV while maintaining character and scene parity.
    • Planning complex camera paths in Blender to guide AI video generation.
    • Batch processing lyric-synced social media clips for virtual idols.

    Known limitations

    Does not support real-time audio synthesis or post-generation voice swapping. Video generation will fail if the source audio is longer than the generated visual output.

    No real-time audio synthesis. Fails if source audio exceeds generated video length. Requires Toonflow MCP and MiniMax H3 credentials. Visual verification requires manual human oversight.

    How to use

    1. 1

      Connect your agent to the Agensi MCP

      Copy the prompt and paste it into Claude, ChatGPT, Cursor or any agent that supports MCP. It sets up the connection for you. Manual setup

    2. 2

      Sign in to Agensi

      Your agent shows a sign-in link. Sign in and click Allow.

    3. 3

      Ask for what you need

      Your agent loads this skill and uses it on your task. It always asks before any payment.

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    Security scan passed 19 days ago

    Permissions

    Terminal / Shell
    Read Files
    Write Files
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    Listed19 days ago

    What's inside

    Frequently Asked Questions

    This skill automates the synchronization between MiniMax H3 digital humans and audio tracks within Toonflow, solving common issues like lip-sync 'hallucination,' character flickering, and manual video trimming.

    The skill is designed specifically for the Toonflow ecosystem and utilizes MiniMax H3 Digital Human nodes; you will also need FFmpeg installed for the automated trimming scripts to function.

    You receive the full automation workflow, the Blender pre-visualization integration tools, and the TypeScript-based precision trimming scripts for post-processing.

    Yes, the skill includes a task recovery system that tracks Request and Task IDs, allowing you to resume generation flows without duplicate billing if your connection drops.

    The skill uses a reference-to-audio mapping system and scene management canvases to ensure your character's appearance and environment remain stable across different song segments.

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