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Audio-Driven MV
Automate audio-driven lip-sync MV generation using Toonflow and MiniMax H3 with Blender previs and precision trimming.
$5
Audio-Driven MV
Example session with this skill installed
I have a 30s vocal clip 'verse1.wav' and a character ref 'idol.png'. Set up a Toonflow task using H3 Digital Human for a deep-focus shot where she sings at a mic, then trim it to match the audio.
- Read your context and instructions
- Compiled the audio-driven mv
Processed assets for verse 1. Generated prompt nodes and submitted generation task to Toonflow.
Music Video Generation Task: Verse 1
| Asset Type | File Path | Status |
|---|---|---|
| Character Ref | assets/idol.png | Linked |
| Audio Source | assets/verse1.wav | Duration: 30.04s |
| Workflow ID | h3DigitalHuman_v2 | Active |
| Task ID | task_88291_idx_01 | Processing |
| Post-Process | scripts/trimToAudio.ts | Queued |
Prompt Configuration
Movement/Performance: lip-sync-main-clock, singing into a vintage microphone, eyes focused on camera, emotional expression, static indoor studio background, high-angle close-up.
Technical Parameters: duration=0, audioStart=0, reference_mode=digital_human.
Next steps
- Run
checkTaskStatus --taskId task_88291_idx_01in 60 seconds to verify generation completion. - The
trimToAudio.tsscript will automatically execute once the MP4 is detected in the workspace. - Review the output at
outputs/verse1_trimmed.mp4for lip-sync accuracy before proceeding to the next segment.
Connects securely to your tools. The creator never sees your data.
About this skill
Developing music videos where the visual performance actually matches the source audio is a high-friction process. This skill automates the coordination between Toonflow infinite canvases and MiniMax H3 Digital Human models to generate lip-synced MVs driven by existing song tracks. It eliminates the guesswork in prompt engineering for specific digital human nodes, ensuring character consistency and environment stability across multiple segments.
What it does
- Lip-sync orchestration using the
h3DigitalHumanworkflow to synchronize character mouth movements with provided vocal tracks. - Scene management via Toonflow canvases to handle character refs, scene refs, and multi-segment song structures without losing context.
- Blender previs integration for planning complex movement, camera paths, and blocking before committing to expensive cloud generations.
- Automated post-processing using specialized scripts to trim video tails to match exact WAV durations without re-encoding or audio drift.
- Task recovery by tracking Request IDs and Task IDs to prevent duplicate billing and resume interrupted generation flows.
How it works
- Asset validation where the skill checks audio durations via ffprobe and aligns lyric segments with individual audio files.
- Workflow selection by querying current MCP capabilities to identify the correct MiniMax H3 node IDs and parameter schemas.
- Generation execution involving the creation of localized prompt nodes and submission of tasks to the Toonflow backend.
- Final alignment using
trimToAudio.tsto ensure the final MP4 exactly matches the source audio length.
Frameworks & tools
Built for the Toonflow ecosystem utilizing MiniMax H3 (Digital Human variant). It integrates with Blender for 3D pre-visualization and uses TypeScript-based scripts for FFmpeg operations.
Why this beats prompting it yourself
Writing prompts for digital humans often results in "hallucinated" lip-sync or environmental flickering. This skill enforces strict reference-to-audio mapping and utilizes specific "lip-sync clock" declarations that manual prompting often misses. It also handles the technical overhead of task ID persistence and file-system locking across long-running generation jobs.
Use cases
- Creating multi-segment music videos from a single master song file.
- Re-generating specific segments of an MV while maintaining character and scene parity.
- Planning complex camera paths in Blender to guide AI video generation.
- Batch processing lyric-synced social media clips for virtual idols.
Known limitations
Does not support real-time audio synthesis or post-generation voice swapping. Video generation will fail if the source audio is longer than the generated visual output.
No real-time audio synthesis. Fails if source audio exceeds generated video length. Requires Toonflow MCP and MiniMax H3 credentials. Visual verification requires manual human oversight.
How to use
- 1
Connect your agent to the Agensi MCP
Copy the prompt and paste it into Claude, ChatGPT, Cursor or any agent that supports MCP. It sets up the connection for you. Manual setup
- 2
Sign in to Agensi
Your agent shows a sign-in link. Sign in and click Allow.
- 3
Ask for what you need
Your agent loads this skill and uses it on your task. It always asks before any payment.
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