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3D Reference Researcher
Finds, organizes, and analyzes useful 3D references for modeling, texturing, and VFX work.
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Works with the AI Agents you already use
3D Reference Researcher
Example session with this skill installed
I'm modeling a hero hard-surface military sci-fi supply crate for an Unreal Engine 5 first-person shooter. Build me a pre-production reference brief covering technical budgets, bevel calibrations, modular stacking tolerances, and a greebling density map so I don't clutter the silhouette.
- Read your context and instructions
- Compiled the 3d reference researcher
I have compiled the pre-production reference brief for your
UE5 Hero Sci-Fi Supply Crate. This brief calibrates visual density for first-person camera distances and enforces strict rest zones to prevent visual noise.
📦 Hard-Surface Asset Brief: Mark-IV Modular Supply Crate
1. Technical & Engine Specifications
| Metric / Parameter | Production Target | Engineering Rationale & Reference Notes |
|---|---|---|
| Pipeline Target | UE5 (Nanite Mid-Poly Hybrid) | Direct high-poly bevels or weighted normals; no soft edge bake bleeding. |
| Camera Distance | FPS Hero Proximity (0.3m – 1.8m) | Micro-wear, recessed hex drives, and stamped serial typography must hold up under inspect-animations. |
| Texel Density | 10.24 px/cm (4096² UV set) | Matches hero weapon and hand-rig texture fidelity. |
| Bevel Calibration | 0.8 cm – 1.2 cm (45° chamfers) | Catches directional specular highlights cleanly at glancing light angles without pinching. |
| Stacking Tolerance | 100cm × 100cm modular grid | 5mm gap allowance on top lid recessed rails for forklift and mag-lock alignment. |
| Fastener Spec | Recessed M8 Hex Bolts | Kept below the outer silhouette line to preserve clean stacking profiles. |
| Material Finish | Matte Powdercoat + Raw Steel | Roughness 0.45 – 0.65; metalness 0.0 (casing) / 1.0 (latches and wear points). |
2. Greebling & Form Hierarchy (70/20/10 Rule)
Zone A (High Detail): Central locking latch and pressure relief release valve. Maximize mechanical storytelling here.
- Zone B (Medium Detail): Recessed lift handles and perimeter seal groove.
Zone C (Rest Areas - Clean): Main side panels and lid face. Keep free of unnecessary panel lines to allow player eyes to rest and enable clean decals.
3. Production Readiness Checklist
pre_blockout_checklist:
scale_check: "120cm (W) x 80cm (D) x 75cm (H)"
player_pov_test: "Silhouette recognizable at 15m; latches legible at 0.5m"
seam_strategy: "Place UV seams beneath rubberized corner bumpers and seal recesses"
trim_sheet_reuse: "Bolts and warning stencils mapped to Atlas_Industrial_01"
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About this skill
3D Reference Researcher
A production-focused skill for researching and organizing 3D references before starting a modeling, texturing, or VFX task.
Give the agent an object, character, environment, prop, material, or visual target and it helps break down the reference requirements into useful categories.
What it does
- Identifies the most important reference types needed for the task
- Separates primary, secondary, and detail references
- Creates structured reference checklists
- Identifies useful angles, proportions, construction details, materials, and surface information
- Helps determine what should be photographed, searched, modeled, or studied
- Flags missing reference information before production begins
- Organizes research around an actual 3D production workflow
Useful for
- 3D modeling
- VFX
- Environment art
- Prop modeling
- Character reference research
- Hard-surface modeling
- Texturing and material study
- Look development
- Game art
- Blender, Maya, and other 3D workflows
The goal is not to generate random image suggestions. It helps you build a reference set that is actually useful for making the asset.
How to use
Skills on Agensi run inside your AI agent. Copy the prompt, paste it into your agent, and it connects to Agensi and installs this skill for you. If a payment is needed, your agent shows it to you first.
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