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    3D Frontend Physics Performance Auditor

    1

    Audit and optimize 3D web apps for rendering performance, physics stability, and GPU memory efficiency.

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    3D Frontend Physics Performance Auditor

    3D Frontend Physics Performance Auditor

    Example session with this skill installed

    Audit this R3F component. Users report frame drops when many instances are spawned. I have attached a performance CSV. [Source code and metrics provided]

    • Read your context and instructions
    • Compiled the 3d frontend physics
    • Generated the data export

    The audit of the InstanceCloud component and metrics.csv indicates the application is Not Ready for production due to critical main-thread blocking and GPU memory churn.

    3D Performance Audit Report

    IDTitleDomainSeverityRoot Cause
    R-01Material FragmentationRenderingHighEach instance creates a unique MeshStandardMaterial instead of sharing a reference.
    P-01Variable Timestep JitterPhysicsMediumRapier world.step() is coupled to the render delta without a fixed-step accumulator.
    M-01Texture LeakMemoryCriticaltexture.dispose() is missing from the useEffect cleanup, causing GPU OOM on remounts.

    Diagnostic Evidence

    • Frame Budget: p99 latency is 42ms (Target: 16.6ms). Scripting accounts for 65% of frame time.
    • Draw Calls: 450 calls for identical geometry; instancedMesh is defined but not utilized.
    • Memory: JS Heap is stable, but GPU memory increases by 120MB per "Respawn" event.

    Recommended Fix (Rendering)

    // Replace individual Mesh components with InstancedMesh
    // File: src/components/InstanceCloud.js
    
    const count = 1000;
    const tempObject = new THREE.Object3D();
    
    function Instances() {
      const meshRef = useRef();
      // Use a single material reference for all instances
      const material = useMemo(() => new THREE.MeshStandardMaterial({ color: 'orange' }), []);
    
      useFrame((state) => {
        for (let i = 0; i < count; i++) {
          tempObject.position.set(i * 2, 0, 0);
          tempObject.updateMatrix();
          meshRef.current.setMatrixAt(i, tempObject.matrix);
        }
        meshRef.current.instanceMatrix.needsUpdate = true;
      });
    
      return (
        <instancedMesh ref={meshRef} args={[null, null, count]} material={material}>
          <boxGeometry />
        </instancedMesh>
      );
    }
    

    Next steps

    1. Implement the instancedMesh refactor to consolidate 450 draw calls into 1.
    2. Add a fixed-step accumulator to the physics loop to resolve tunneling.
    3. Verify GPU memory stability using the Chrome Task Manager during component unmounting.

    metrics.csv

    CSV · data export

    Generated

    Example file from a real run - the skill writes it into your workspace.

    Connects securely to your tools. The creator never sees your data.

    About this skill

    Real-time 3D web applications often suffer from stuttering, memory leaks, and physics instability that are difficult to debug using standard web tools. This skill audits Three.js, Babylon.js, and WebGL scenes to identify rendering bottlenecks, physics engine overhead, and resource disposal failures.

    What it does

    • Performance Profiling analyzes frame-time percentiles, draw calls, and triangle counts to identify CPU vs GPU bottlenecks.
    • Physics Optimization audits Rapier, Cannon.js, and Ammo.js configurations for timestep stability, solver iterations, and collision fidelity.
    • Memory Leak Detection identifies unreclaimed GPU resources like geometries, textures, and shader programs during scene transitions.
    • Framework-Specific Auditing checks React Three Fiber (R3F) for state churn in high-frequency loops and improper component reconciliation.
    • Resource Lifecycle Review validates disposal logic for buffers, workers, and textures to prevent long-session crashes.

    How it works

    1. Intake the 3D framework version, target devices, and available benchmark data or source code.
    2. Inspect the render loop and physics accumulator for common anti-patterns like per-frame object allocation or shader churn.
    3. Analyze supplied CSV benchmark traces using internal scripts to calculate frame budget misses and physics overhead.
    4. Deliver a prioritized audit report with evidence-based findings, implementation diffs, and verification steps.

    Frameworks & tools

    Supports Three.js, React Three Fiber, Babylon.js, PlayCanvas, and WebGPU. Physics support includes Rapier, cannon-es, and Ammo.js. Compatible with Spector.js captures and Chrome Performance traces.

    Why this beats prompting it yourself

    Generic LLMs often suggest optimizations that break physics determinism or use deprecated engine APIs. This skill enforces a "measure before optimizing" workflow and distinguishes between JS heap pressure and GPU memory limits.

    Use cases

    • Debugging FPS drops and jank in browser-based games or 3D configurators.
    • Reducing battery drain and thermal throttling for mobile WebGL experiences.
    • Stabilizing physics simulations experiencing tunneling or jitter.
    • Auditing R3F applications for unnecessary re-renders in the useFrame hook.

    Known limitations

    Cannot execute live browser profilers or run binaries. Requires user-supplied traces for quantitative analysis. FPS estimations from draw calls are not supported.

    Find more skills like this on the Claude Skills Marketplace, the Codex Skills Marketplace and the Gemini Skills Marketplace, or browse Claude Skills for Game Development.

    Cannot execute live browser profilers. Requires user-supplied traces for quantitative analysis. FPS estimations from draw-call counts are excluded to avoid false precision.

    How to use

    1. 1

      Connect your agent to the Agensi MCP

      Copy the prompt and paste it into Claude, ChatGPT, Cursor or any agent that supports MCP. It sets up the connection for you. Manual setup

    2. 2

      Sign in to Agensi

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    3. 3

      Ask for what you need

      Your agent loads this skill and uses it on your task. It always asks before buying a skill.

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    Software
    Python

    Permissions

    Terminal / Shell
    Read Files
    Write Files
    Listed3 days ago

    What's inside

    Frequently Asked Questions

    This skill provides a comprehensive performance audit report including identified bottlenecks (CPU vs. GPU), physics stability analysis, memory leak detection, and specific code recommendations or implementation diffs to resolve these issues.

    The skill supports all major WebGL/WebGPU libraries, including Three.js, React Three Fiber (R3F), Babylon.js, and PlayCanvas, along with physics engines like Rapier, Cannon.js, and Ammo.js.

    Yes, it is specifically designed to audit React Three Fiber (R3F) setups, identifying common pitfalls like state churn in high-frequency loops and improper component reconciliation that cause unnecessary re-renders.

    Since the agent cannot execute live browser sessions, you will need to provide source code snippets, Chrome Performance traces, or CSV benchmark data for the agent to analyze.

    Unlike generic LLMs, this skill uses a "measure before optimizing" workflow that accounts for GPU-specific memory limits and ensures optimizations don't break physics determinism or use deprecated APIs.

    New in Game Development